Joes letter p4:DEMOS,LEVELING OF MASTERY,FINISHING THE RULES

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Nerdmeetsyou
Posts: 667
Joined: Mon Mar 12, 2007 6:30 pm

I'm not exactly talking about the cards that are not playable by certain alignments or against certain alignments....
(you are right that some cards seem to be too strong against certain alignments)

I merly talk about the general rules issues that are so vastly different among the different alignments!!!!


One general rule I would love would be that you don't have to have two different decks depending on what alighnment you opponent plays....
So you would have to bulit a deck that is more all around!!!
but I think that would not be possible with the way the cards are!!!
marcos
Ex Council Member
Posts: 2032
Joined: Sun Feb 18, 2007 5:41 pm
Location: Córdoba, Argentina

well, allignments are very different one of the other. It is impossible to make a deck that can compete vs all allignements. That is why 2 decks are needed
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Nerdmeetsyou
Posts: 667
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that is I think a greath flaw of the game... but also one that is unchangeable!!!
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miguel
Ex NetRep
Posts: 705
Joined: Tue Apr 18, 2006 8:21 am

BoderHamster wrote:One general rule I would love would be that you don't have to have two different decks depending on what alighnment you opponent plays....
You don't have to. It's just an option. I believe I won last Nationals using just one deck.
Alter Tuk
Ex Council Member
Posts: 453
Joined: Sun Aug 27, 2006 6:20 pm
Location: Germany

Due to my laziness I made a deck for German nats that I used vs both alignements. Just changed the hazard deck and even there I just had to stick the fantastic 4 from deck to deck (dont have a 2nd copy of them).
[url=http://gccg.sourceforge.net/]Come to GCCG or die a lonely death.[/url]
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miguel
Ex NetRep
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Joined: Tue Apr 18, 2006 8:21 am

marcos wrote:been talking with Manuel, Peregrin and some others about forming a new NetRep team. We all know that the current one is very much unnactive and is not helping the community.
I feel I must comment...

Yes the netrep team hasn't been seen or heard of much lately. There are some issues we should be dealing with, but frankly their impact on the game would be so huge that it's exhausting. There is also the matter of incorporating the CRF into the rulebooks, and that task is immense. If someone feels they would be an asset and is willing to work ungodly hours for free, let me know.

Other than that, I don't really see what we should be doing... I just took a quick glance at the rules questions section here, and most of the questions seem trivial to me because they've been asked and answered before. Or there's useless debate over semantics which I don't have much interest in. Not trying to put anyone down here, that's just how I see it.

So what exactly should the netrep team be doing more?
marcos
Ex Council Member
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Joined: Sun Feb 18, 2007 5:41 pm
Location: Córdoba, Argentina

Diggest for example. Answering people's doubts, and debating about rules that are very unclear even for those who are experienced i guess...
Falconer
Posts: 11
Joined: Wed Feb 11, 2009 7:50 am

Frodo wrote:Even an imperfect, one-book rules document would be better than nothing at this point--it could always be updated and perfected later.
This still seems to me the most sensible sentence in this whole discussion.
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miguel
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Joined: Tue Apr 18, 2006 8:21 am

marcos wrote:Diggest for example. Answering people's doubts, and debating about rules that are very unclear even for those who are experienced i guess...
Digests should come out if there are new questions that need to be answered. There's no reason to answer same things in different digests again and again. If you ask a question from the netrep, you should get a private answer, but that question won't necessarily be published in a digest.

Debating with people outside the netrep team isn't required. The netrep team provides rulings, not public debates.
Ringbearer
Ex Council Member
Posts: 474
Joined: Thu Feb 01, 2007 3:39 pm

ON this, I had a nice idea a while back, which I borrowed from the Star Wars CCG Players Committee.

Making a wiki with evey card in it, complete with text and clarifications. If there is anew Digest/ruling it can be added so people can easily find the card they are looking for.
"I used to roll the dice, feel the fear in my enemies eyes."
- Coldplay, Viva la Vida.

Gaming is life, the rest is just dice rolls.
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Leon
Posts: 312
Joined: Tue Mar 13, 2007 12:18 pm

The idea of a wiki with the cards sounds really good. I would be interested in helping with such a project, though I do not know how much time I will have.
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Manuel
Ex Council Chairman
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Joined: Thu Aug 10, 2006 11:31 am

Miguel: Yes and No ;P Look at the NetRep forum, and you'll see several topics and questions still unanswered and not published. There are new rules conflicts happening each day in GCCG, and the NetRep team hasn't published a single digest about it for a long time. Also, the assumption of "this is not needed to be published because it is trivial and so easy" works for people who have a decent knowledge of the rules, which is not the case for most of the current playerbase.

On the other hand, I like the idea of the wiki. Actually, the work done so far for the Universal Rulesbook could be used for that, if the people implied there agree to do so. I think that the Universal Rulesbook is a neat idea and it needs to be continued. I've been trying to log in myself to see how it is going several times in the last months, but I think the link is broken, so I have no idea of who is working on it and how.
Jose-san
Ex Council Member
Posts: 234
Joined: Sun Jul 20, 2008 2:22 pm
Location: Valencia, Spain

Ringbearer wrote:ON this, I had a nice idea a while back, which I borrowed from the Star Wars CCG Players Committee.

Making a wiki with evey card in it, complete with text and clarifications. If there is anew Digest/ruling it can be added so people can easily find the card they are looking for.
I think that's a very good idea :)
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Nerdmeetsyou
Posts: 667
Joined: Mon Mar 12, 2007 6:30 pm

yeah that would be greath!

but i definetl don't have enough time for a project like that!
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miguel
Ex NetRep
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Joined: Tue Apr 18, 2006 8:21 am

Manuel wrote:Look at the NetRep forum, and you'll see several topics and questions still unanswered and not published.
Sure. If you have ideas regarding those, go ahead and post in the threads. The netrep team keeps threads open for as long as it is necessary to find the answers. We are not under any deadline.
Manuel wrote:There are new rules conflicts happening each day in GCCG, and the NetRep team hasn't published a single digest about it for a long time.
If two guys playing in a cellar have a rules dispute, they should contact the netrep instead of waiting for him to come over and explain the rules. I haven't seen new threads opened in a long time on the netrep board. If you are aware of some issues, please do open threads for them.
Manuel wrote:Also, the assumption of "this is not needed to be published because it is trivial and so easy" works for people who have a decent knowledge of the rules, which is not the case for most of the current playerbase.
That's not exactly what I said. If the answers can already be found in the digests, I don't see much reason to publish them yet again. How hard can it be to look something up? If someone asks a trivial question they will get an answer, and that should be enough.
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