Indur Unleashed vs Wizardhavens

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Manuel
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Indur Unleashed R Short-event
Playable on any attack against Indur the Ringwraith's own company (if Indur is your Ringwraith). The attack is canceled. Alternatively, playable when Indur the Ringwraith's own company declares an attack (if Indur is your Ringwraith). The attack cannot be canceled.
If Indur declares an attack vs a FW company at a site with hidden haven played on it, what would happen? does it get trough?
Hidden Haven
Rarity: C4
SP: 1
Permanent-event
Playable on a non-Dragon's lair Ruins & Lairs in a Wilderness, Border- land, or Shadow-land ; the site must normally be a Ruins & Lairs. This site becomes one of your Wizardhavens and loses all automatic-attacks. Nothing is considered playable as written on the site card.
If one of your companies is at this site, all attacks against it are canceled
. Other Fallen-wizards may not use this site as a Wizardhaven. Discard this card when the site is discarded or returned to its location deck. It cannot be discarded otherwise.
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Konrad Klar
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Yes. Nice trick. :)

Added:
Also add to this collection the Great Fissure.
We will not speak of such things even in the morning of the Shire.
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Manuel
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Thanks, that is also my opinion. This sounds interesting for the metagame :)
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Konrad Klar
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Metagame?
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Manuel
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Hm I'm afraid that's spanglish, sorry :-)

Metagame: what decks are being played, counters for them. Indur CvCC at wizard havens sounds really interesting, and I guess that, well made, it can devastate a Fallen Wizard haven squatting strategy.
sly southerner
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Interesting! Of course in order for this to work for the metagame you would need an Indur deck that was competitive against other deck types, perhaps with 3 Indur Unleashed in the sideboard. How easy is it to make a decent Indur deck?

Here is a deck and discussion from meccg.net:
http://www.meccg.net/dforum/viewtopic.p ... ight=indur
jaded
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Konrad Klar wrote: Added:
Also add to this collection the Great Fissure.
This card is completely different, and AFAIK most people are not convinced to your point of view.
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Bandobras Took
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Great Fissure cancels a cancelling attempt.

Indur Unleashed make an attack uncancellable.

Likewise, Voices of Malice cancels the Way is Shut, but Under-Roads makes Way is Shut unplayable.

So Great Fissure may be played, but as soon as that cancelling attempt is canceled, then the Wizardhaven goes right back to "If one of your companies is at this site, all attacks against it are canceled." You would need an infinite supply of Great Fissures.
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Konrad Klar
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Bandobras Took wrote: So Great Fissure may be played, but as soon as that cancelling attempt is canceled, then the Wizardhaven goes right back to "If one of your companies is at this site, all attacks against it are canceled." You would need an infinite supply of Great Fissures.
Action caused by passive condition is triggered once per occurrence this passive condition. This applies to the attacks and to the attempts of canceling attacks. Dragon Ahunt attacks only once per M/H for each company that triggers a passive condition (in rare cases it may be more than once one per M/H, if Doors of Night leaes play and comes in play again).
Jaded wrote:This card is completely different, and AFAIK most people are not convinced to your point of view.
This cards is weaker than the Indur Unleashed, because it cancel only one cancel action (action from the Hidden Haven is canceled, but subsequent Coancelment is not).

'Most people" :?
Rules are such as that are, not alwas such as people suppose.
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Bandobras Took
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Konrad Klar wrote:
Bandobras Took wrote: So Great Fissure may be played, but as soon as that cancelling attempt is canceled, then the Wizardhaven goes right back to "If one of your companies is at this site, all attacks against it are canceled." You would need an infinite supply of Great Fissures.
Action caused by passive condition is triggered once per occurrence this passive condition. This applies to the attacks and to the attempts of canceling attacks. Dragon Ahunt attacks only once per M/H for each company that triggers a passive condition (in rare cases it may be more than once one per M/H, if Doors of Night leaes play and comes in play again).
I'm not sure that works. It's the phrase "All attacks against it" that concerns me. The only relevant question is whether there's an attack to be canceled. It has likewise been ruled (unless I'm mistaken) that Prowess of Age cannot overcome a Dragon Faction's canceling ability because the ability triggers whenever said Dragon Faction detects an attack from the manifestation.
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Konrad Klar
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Bandobras Took wrote:It has likewise been ruled (unless I'm mistaken) that Prowess of Age cannot overcome a Dragon Faction's canceling ability because the ability triggers whenever said Dragon Faction detects an attack from the manifestation.
This ruling is not consistent with anything, it is de facto a erratum, changing meaning of phrase "is cancelled" (action) to "may not attack" (constant effect).

If "is cancelled" on Hidden Haven card would have the same priority as "cannot be canceled" on Forewarned is Forearmed, then we would not have a simple case of action (cancel) vs constant effect (unability to taking action [here:canceling]).

Action caused by passive condtion happens once for each act of triggering its passive condition. Unsuccesfully canceled attack is still the same attack (condition), no instation of new one.
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