- character holding The One Ring
- keep 8 unused general influence during all m/h phases and hope opponent doesn't combo it with Stormcrow, So You've Come Back, Cruel Claw Perceived.
- lower the hazard limit to zero with Gates of Morning and Many Turns and Doublings (at an unsustainable 2 to 1 ratio) and hope opponent doesn't combo it with Daelomin at Home, etc.
And the only ways to increase general influence are:
- Emerald of Doriath on your Wizard
- Saw Further and Deeper without your Wizard
- Truths of Doom as Fallen Palando, or Fallen Radagast along with two of his forms (but then as a Fallen Wizard you could be hit by a nastier Cruel Claw Perceived)