Previous discussion can be found here
all suggested versions:
or a variant that introduce a new Sleepless malice:Ghosts (V)
Hazard creature - (6*) (18/5)
Unique. Manifestation of Army of the deads. May only be played at Dunharrow or Vale of erech. Undead. 2 strikes. Cannot be played against a company with Aragorn II. This card can be played even if Army of the dead is already in play. Detainment against companies with any other dunadan and detainment vs hero companies if any player has army of the dead in play. If return of the King is in play, may also be played keyed to anfalas, lamedon, lebennin, anorien, belfalas or rohan and in sites in this regions. If a hero company defeat this attack, its controlling player receives the marshalling points besides the (*).
Ghosts (V)
Creature - (6) (18/5)
Unique. Undead. Two strikes. May be played at Dunharrow or Vale of Erech. After the attack, each character wounded by Barrow-wight makes a corruption check modified by -3. If Army of the Dead or Return of the King is in play, the attack is detainment against hero companies and may be keyed to Rohan, Lebennin and all adjacent regions, or any site within these regions. Cannot be played against a company with Aragorn II. A minion player receives the MPs for defeating this creature.
Ghosts (V)
Creature/Permanent-event - (6) (18/5)
Unique. Undead. Two strikes. As a creature may be played at Dunharrow or Vale of Erech. If Army of the Dead or Return of the King is in play, the attack is detainment against heroes and may be keyed to Rohan, Lebennin and all adjacent regions, or any site within these regions. Cannot be played against a company with Aragorn II.
If Doors of Night is in play, Ghosts may be played as a permanent-event: any Undead creature may be keyed to Dunharrow or Vale or Erech and all influence attempts in Rohan and Lebennin are modified by -4. Ghosts may opt to attack from the permanent-event state (counting against the hazard limit). A minion player receives the MPs for defeating this creature.
Ghosts (V)
Permanent-event - (6) (18/5)
Unique. Dunharrow and Vale of Erech each gain an automatic-attack: Undead -- 2 strikes at 18/5. Undead creatures may be played at Dunharrow and Vale of Erech and do not count against the hazard limit.
If Return of the King or Army of the Dead is in play, any company moving through Lebennin or Rohan or any adjacent region receives an attack: Undead -- 2 strikes at 18/5 (detainment against heroes).
All attacks from this card are automatically cancelled against a company with Aragorn II.
A minion player receives the MPs for defeating such an attack.
Ghosts (V)
Creature - (6) (18/5)
Unique. Undead. Two strikes. May be played at Dunharrow or Vale of Erech. If Army of the Dead or Return of the King is in play, the attack is detainment against hero companies and may be keyed to Rohan, Lamedon and all adjacent regions, or any site within these regions. If Doors of Night is in play, after an attack from Ghosts any Undead creature may be keyed to Dunharrow or Vale or Erech. Cannot be played against a company with Aragorn II. Remove Army of the dead from play if this creature is defeated. A minion player also receives the MPs for defeating this creature.
Ghosts (V)
Creature - (6) (18/7)
Unique. Manifestation of Army of the Dead (may be played if Army of the Dead is in play). Undead. Two strikes. Cannot be played against a company with Aragorn II. May be played at Dunharrow or Vale of Erech. If Army of the Dead or Return of the King is in play, may also be played keyed to Rohan, Lamedon, and all adjacent regions or sites within these regions, as well as any site with Aragorn II (detainment vs heroes). After the attack, each character wounded by Ghosts makes a corrruption check modified by -3. If Doors of Night is in play, any Undead creature may be played (not counting against the hazard limit) on a company that has faced Ghosts that turn. Remove Army of the Dead from play if this creature is defeated. A minion player also receives the MPs for defeating this creature.
Ghosts (V)
Creature - (6) (18/7)
Unique. Manifestation of Army of the Dead (may be played if Army of the Dead is in play). Undead. Two strikes. Cannot be played against a company with Aragorn II. May be played at Dunharrow or Vale of Erech. If Army of the Dead or Return of the King is in play, may also be played keyed to the same region or any adjacent region to Aragorn II and at sites in those regions (detainment against heroes). After the attack, each character wounded by Ghosts makes a corruption check modified by -3. If Doors of Night is in play, any Undead creature may be played (not counting against the hazard limit) on a company that has faced Ghosts that turn (detainment if attack from Ghosts was detainment). Remove Army of the Dead from play if this creature is defeated. A minion player also receives the MPs for defeating this creature.
Ghosts (V)
Permanent-event - (6) (18/7)
Unique. Manifestation of Army of the Dead (may be played if Army of the Dead is in play). Dunharrow, The Pukel-deeps and Vale of Erech receive an additional automatic attack: Undead –- 2 strikes at 18/7. If Doors of Night is in play, any Undead creature may be played (not counting against the hazard limit) at these sites, and all influence attempts in Rohan and Lamedon are modified by -3 and cannot be done with Muster.
If Army of the Dead or Return of the King is in play, Ghosts may attack from permanent-event state: Undead –2 strikes at 18/7. The attack may be keyed to the same region or any adjacent region to Aragorn II and to sites in those regions (detainment against heroes). Discard after such an attack.
Each character wounded by Ghosts makes a corruption check after the attack modified by -3. All attacks from this card are automatically cancelled on a company containing Aragorn II. Remove Army of the Dead from play if an attack is defeated. A minion player can also receive the MPs for defeating an attack.
Ghosts (V)
Creature - (6) (18/7)
Unique. Manifestation of Army of the Dead (may be played if Army of the Dead is in play). Undead. Two strikes. Cannot be played against a company with Aragorn II. May be played at Dunharrow or Vale of Erech. If Army of the Dead or Return of the King is in play, may also be played keyed to the same region or any adjacent region to Aragorn II and at sites in those regions (detainment against heroes). After the attack, each character wounded by Ghosts makes a corruption check modified by -3. Remove Army of the Dead from play if this creature is defeated. A minion player also receives the MPs for defeating this creature.
Ghosts (V)
Permanent-event - (6) (18/7)
Unique. Manifestation of Army of the Dead (may be played if Army of the Dead is in play). Dunharrow, The Pukel-deeps and Vale of Erech receive an automatic attack: Undead -- 2 strikes at 18/7.
If Army of the Dead or Return of the King is in play, Ghosts may opt to attack from permanent-event state. This attack may be keyed to the same or any adjacent region to Aragorn II or to sites in those regions (detainment against heroes). Discard after such an attack.
Each character wounded by Ghosts makes a corruption check modified by -3 after the attack. All attacks from this card are automatically cancelled on a company containing Aragorn II. Remove Army of the Dead from play if an attack is defeated. A minion player can also receive the MPs for defeating an attack.
Ghosts (V)
Creature - (6) (18/8 )
Unique. Manifestation of Army of the Dead. Undead. 1 strike. Cannot be played against a company with Aragorn II. Playable at Dunharrow or Vale of Erech. If Return of the King is in play keyable to the same region or any adjacent region where Aragorn II is. If Army of the Dead is in play keyable to rohan, lamedon and any adjacent region to those (detainment against heroes). Hazard player may opt to reduce 2 prowess and 1 body to add 1 strike (no minimum). Before the attack, each character with Rohan as home site in the company must make a roll and add his mind, if the result is less than 8 the character returns to site of origin. Remove Army of the Dead from play if this creature is defeated. A minion player also receives the MPs for defeating Ghosts.
Ghosts (V)
Creature - (6) (18/8 )
Unique. Manifestation of Army of the Dead. Undead. 1 strike. Cannot be played against a company with Aragorn II. Playable at Dunharrow or Vale of Erech. If Return of the King is in play: keyable to the same or adjacent region as Aragorn II, and if Army of the Dead is in play: keyable to Rohan, Lamedon or any adjacent region (detainment against heroes). You may reduce prowess by 2 and body by 1 to add a strike (no maximum). Before strikes are assigned, make a roll for each character with a mind: if the result is greater than the character's mind, tap the character. A minion player also receives the MPs for defeating Ghosts.
Ghosts (V)
permanent-event.
Unique. Manifestation of Army of the Dead (playable if Army of the Dead is in play). Each non-wizard non-elf character moving through Rohan or Lamedon must make a cc at -2.
Additionally, any company moving to Dunharrow, Vale of Erech, or Puckel-deeps receives an attack at beginning of movement hazard phase: undead 1@18/8 or 5@10/8 (hazard players choice). Alternatively, if Army of the Dead or Return of the king is in play, any non-hero company at a site or moving through (adjacent) region where Aragorn II is present faces above mentioned attack(s). If either one is in play, all attacks are cancelled against player that controls Aragorn II, and Aragorn II may tap to take this card from discard pile to hand.
i'd like to get a definitive version (or at least, as definitve as it can be for terms of playtesting )Sleepless Malice
Permanent event.
Playable if army of the dead or Return of the king is in play. All undead attacks receive +1 prowess. Discard after a modified undead auto-attack.
If Return of the King is in play Ghosts V are keyable to the same region or any adjacent region where Aragorn II is, if Army of the Dead is in play they are keyable to rohan, lamedon and any adjacent region to those (detainment against heroes). You may discard this card during any player's end of turn to put any Undead creature to hand from discard. Cannot be duplicated.
Ghosts (V)
Creature - (6) (18/8 )
Unique. Manifestation of Army of the Dead. Undead. 1 strike. Cannot be played against a company with Aragorn II. Playable at Dunharrow or Vale of Erech. Hazard player may opt to reduce 2 prowess and 1 body to add 1 strike (no maximum). Before the attack, each character with Rohan as home site in the company must make a roll and add his mind, if the result is less than 8 the character returns to site of origin. Remove Army of the Dead from play if this creature is defeated. A minion player also receives the MPs for defeating Ghosts.
thoughts?