some controversial ones

marcos
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Here goes some controversial ones based on dream cards i made some time ago:

Ghosts (V)
Hazard creature - (6*) (18/5)
Unique. Manifestation of Army of the deads. May only be played at Dunharrow or Vale of erech. Undead. 2 strikes. Cannot be played against a company with Aragorn II. This card can be played even if Army of the dead is already in play. Detainment against companies with any other dunadan and detainment vs hero companies if any player has army of the dead in play. If return of the King is in play, may also be played keyed to anfalas, lamedon, lebennin, anorien, belfalas or rohan and in sites in this regions. If a hero company defeat this attack, its controlling player receives the marshalling points besides the (*).

Poison of his voice/ white light broken/ Honey on the tongue
Unique. Only playable if you are Sauron, you have Palantir of orthanc in play, a company at Isengard and Saruman is not in play as opposing wizard. Character bearing the palantir makes a cc modified with -3, if succeful, store the palantir and place this card with Isengard.
Isengard is now considered one of your darkhavens for healing and bring characters into play purposes and nothing is playable as written on its card. You may bring any number of half-orc characters into play each turn regardless of the 1 character per turn limit in this site. Non-Virtual copies of this card are still playable if this card is in play
Last edited by marcos on Wed May 14, 2008 9:48 pm, edited 5 times in total.
marcos
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some more of my old dream cards turned into V cards:

Gold chains in the wind V
Undead Faction
4 MP
Unique. Playable at Vale of erech if the influence check is greater than 11.
May also be played as a hero resource that can only be influenced by Aragorn II at vale of erech if he controls Anduril or The return of the king
This faction can be tapped to cancel an undead attack.

Storms of Osse V
Permanent event
Environment. Playable if Gates of Morning is not in play. The following regions or sites can also be considered coastal seas for the purposes of playing hazards. The effects are cumulative depending on the number of Storms of Osse in play. One: All regions adjacent to coastal sea regions. Two: Forochel, Anduin Vales, Wold and Foothills, Brown Lands, Rohan, Dagorlad, Anorien, Northern Rhovanian, Nurn. Two or more if The Reach of Ulmo is in play: All Under-deeps sites (hazard creatures only) and all regions adjacent to those affected above.

Valiant Sword
Greater Item
3 MPs, 2 CPs
Unique. Manifestation of Guthwine. Weapon. Warrior Only. +2 prowess (to a maximum of 9). If its bearer has Edoras as home site he gets +2 body and +2 DI. If its bearer is Eomer, he receives +5 prowess instead of +2. If its bearer is Theoden, he receives no penalty prowess when facing a strike if he chooses not to tap against a strike. If its bearer is Eowyn, she can make 2 rolls against a strike and choose one of the results to use. Non-Virtual copies of this card are still playable if this card is in play and this card can also be played if a non-virtual version is already in play.

await the advent of allies
Permanent event (2)
Playable only if Aragorn II or Gandalf is at Minas tirith and you have a character with Edoras as home site in Dunharrow or Edoras during the organization phase. Tap this card at the end of the movement hazard phase in wich a character with Edoras as home site moved to a site in Anorien from Dunharrow or Edoras and Aragorn II or Gandalf is still at Minas Tirith. If this card is tapped, Riders of Rohan can be played at any site in Anorien. If Riders of Rohan enters play, place this card with them. If such placed, this card gives its marshalling points. Cannot be duplicated by a given player.
Last edited by marcos on Wed May 14, 2008 9:53 pm, edited 14 times in total.
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Bandobras Took
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The problem with making the Isengard one unique is that it prevents your opponent from playing the non-virtual versions of the same card, which is pretty tough to handle.

Other than that, they look pretty good, though the MPs for Gold Chains seems a bit extreme for simply going to the Gladden Fields. I'd make it playable at Vale of Erech no matter which side is going for it.

Final thought -- with Horns, Horns, Horns virtualized, I'm not sure about Await the Advent -- seems to be working off the same idea.
marcos
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yep, you are rite about gold chains and with the isengard one too...

Edited Gold chains in the wind for making it playable at vale of erech...

Edited the Isengard one and added a special clause for non virtual cards

About await the advent, yes, its concept is similar but they are not combinable because you only receive its marshalling points once you got riders of rohan at anorien. For horns horns horns it is better that you already got your riders before the trip, i think it is an alternative for a rohan/ anorien deck if you don't want to risk yourself vs HHH's attacks...
Jambo
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Marcos - cool cards!

I like Await the Advent but think it might be fairer if the character could be at any site in Rohan (or at least Edoras too) rather than just Dunharrow?

I also like Valiant Sword but think it would be nice if it also encompassed Eowyn and possibly Theoden.

Wrath of Osse - cool for water hazard decks. :)

Ghosts - lovely theme. I like the idea of a hazard version of the Army of the Dead! How does it interact with Army of Dead if its in play?
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Bandobras Took
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If one manifestation of Army of Dead is in play, then another cannot be in play.
marcos
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Jambo wrote:Marcos - cool cards!

I like Await the Advent but think it might be fairer if the character could be at any site in Rohan (or at least Edoras too) rather than just Dunharrow?
yes that could work, i'll add edoras to it
Jambo wrote:I also like Valiant Sword but think it would be nice if it also encompassed Eowyn and possibly Theoden.
The original dream card was based on eomer's sword, do you think it should give boost to eowyn and theoden too? maybe different boost according to wich character is bearing it :D
Jambo wrote:Wrath of Osse - cool for water hazard decks. :)
yup hehe... that nasty water creatures can see the light of day finally!!!
Jambo wrote:Ghosts - lovely theme. I like the idea of a hazard version of the Army of the Dead! How does it interact with Army of Dead if its in play?
I guess since it is unique, the hazard is not playable if the faction is already in play. Or if the hazard is defeated, the faction is not playable. Or maybe just add "cannot be playable if the Army of the dead is in play" in order to fill any hole. Thoughts?
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Bandobras Took
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There is no hole. The rules on manifestations are clear and specific; the only exceptions are Unique Dragons.
Jambo
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Wrath of Osse's only drawback is it's very specific for areas it will affect and the creatures it will enable. Maybe if it was used alongside my Noose of the Sea, it would work well though?

Might make more sense if Army of the Dead and Ghosts could work together much like Dragon Manifestations do. I mean the time they would mostly likely be out and about and on the rampage as hazards is when they've been recruited as a faction! ;)
marcos
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marcos wrote:Valiant Sword
Greater Item
3 MPs, 2 CPs
Unique. Manifestation of Guthwine. Weapon. Warrior Only. +2 prowess +2 body. If his bearer has Edoras as home site he gets +2 DI and can influence Riders of Rohan automatically.
If its bearer is Eomer, he receives +5 prowess instead of +2
here are some suggestion for the different bearers:
If its bearer is Eomer, he receives +5 prowess instead of +2.
If its bearer is Theoden, he receivess no penalty prowess when facing a strike if he chooses not to tap against a strike.
If its bearer is Eowyn, she can make 2 rolls against a strike and choose one of the results to use.
Jambo
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marcos wrote:
marcos wrote:Valiant Sword
Greater Item
3 MPs, 2 CPs
Unique. Manifestation of Guthwine. Weapon. Warrior Only. +2 prowess +2 body. If his bearer has Edoras as home site he gets +2 DI and can influence Riders of Rohan automatically.
If its bearer is Eomer, he receives +5 prowess instead of +2
here are some suggestion for the different bearers:
If its bearer is Eomer, he receives +5 prowess instead of +2.
If its bearer is Theoden, he receivess no penalty prowess when facing a strike if he chooses not to tap against a strike.
If its bearer is Eowyn, she can make 2 rolls against a strike and choose one of the results to use.
Very nice! :)

Effectively one gives Lucky Strike, one Risky Blow and one Block.
marcos
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Jambo wrote:Wrath of Osse's only drawback is it's very specific for areas it will affect and the creatures it will enable. Maybe if it was used alongside my Noose of the Sea, it would work well though?
Maybe affect all regions that are adjacent to a coastal sea will be less specific? Of course, used with your noose of the sea can result on a nasty strategy ;)
btw, creatures it will affect:
sea serpent
fell turtle
watcher in the water
nameless thing
marsh drake
rain drake
lord of the haven
corsairs of umbar
pirates
wisp of pale sheen
earcaraxe ahunt (with doors aout)

i think there some very nasty ones in that list that i would like to see played more often...
Jambo wrote:Might make more sense if Army of the Dead and Ghosts could work together much like Dragon Manifestations do. I mean the time they would mostly likely be out and about and on the rampage as hazards is when they've been recruited as a faction! ;)
agree, suggestions?
Jambo
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marcos wrote:Maybe affect all regions that are adjacent to a coastal sea will be less specific? Of course, used with your noose of the sea can result on a nasty strategy ;)
Yep, adjacent to coastal would be better I think. More reliable effect.
marcos wrote:
Jambo wrote:Might make more sense if Army of the Dead and Ghosts could work together much like Dragon Manifestations do. I mean the time they would mostly likely be out and about and on the rampage as hazards is when they've been recruited as a faction!
agree, suggestions?
How is it worded in the METD rules? Maybe we'd just need a clarfication in Joe's list?
marcos
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just got a nice idea for storms of osse, what do you guys think about flooding middle earth?

Dunno really how to word it, but the idea is to affect all regions adjacent to a coastal sea the turn this card is played, then, all next turns, this card affects a region adjacent to the previous affected, and so on. All afected regions are considered coastal sea...

Let's try this kind of wording:
Permanent event
Environment. The turn this card enters play, place all region cards that are adjacent to a coastal sea with this card. During each of your opponent's organization phase place with this card all region cards that are adjacent to any region that was already placed with this card on any previous turn. If this card's Virtual version has been duplicated, its effect are cumulative. All region cards under Storms of Osse are considered to be coastal sea regions.

just edited Valiant sword a bit because i think it was a bit overpowered. Last changes:
- added a max of 9 to prowess booster
- removed the automatically influence the rohirrim faction
- limited the +2 body if borne by an edoras characters
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Bandobras Took
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Extra flooding should only occur if Doors of Night is in play. :)
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