I would like to suggest a one-click map solution. Using a map like Damien's (the bottom of this post) that have both regions AND their sites on the same map, one should be able to click directly on a site or region name to bring it to hand. His might need an extra couple additions for Deep Mines (maybe next to the key?) and Balrog-only sites. If a site is in the discard, it could have a 50% transparent mask or something.
I would also like to suggest allowing players to choose their map in their game settings so that I can stop having a giant menu filled with DC maps.
Long term it might be neat to allow players to upload their own maps to use (along with, e.g., a text file that gives clickable region coordinates).
Comments and Suggestions Welcome...
Moderator: rezwits
One [online community] with hammer and chisel might mar more than they make...
All players are welcome at Meduseld! https://theo-donly.github.io/MECCG/
All players are welcome at Meduseld! https://theo-donly.github.io/MECCG/
You M-FER! (hehe)
I told you get me the FILES, OG FILES for those maps, and I can whip it into shape in about a month. Why a month? Because
...that clickable map action is a BEAST, takes about a good solid 12 hours to work on. But you got a GOOD solid 12 hours laying around somewhere? But this I can, in about month.
And I'll replace the Std-Map with um, one for hero one for minion, better have Balrog!
K?
but come on get me those IMAGES!! OG format, helps cause if I get like an illustrator format, I don't have to do the PATHS!!!! then only a. good 6 hours, and I could do diffent scales if I have the resolution!
OK back to proofing MENW NEML!
I told you get me the FILES, OG FILES for those maps, and I can whip it into shape in about a month. Why a month? Because
...that clickable map action is a BEAST, takes about a good solid 12 hours to work on. But you got a GOOD solid 12 hours laying around somewhere? But this I can, in about month.
And I'll replace the Std-Map with um, one for hero one for minion, better have Balrog!
K?
but come on get me those IMAGES!! OG format, helps cause if I get like an illustrator format, I don't have to do the PATHS!!!! then only a. good 6 hours, and I could do diffent scales if I have the resolution!
OK back to proofing MENW NEML!
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
Oh so the Damien maps weren't the ones your bro made up?
Bummer...
Bummer...
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
- Tom Bombadonne
- Posts: 15
- Joined: Tue Aug 25, 2020 6:05 pm
I strongly agree. Makes movement organisation simply easy and you can also add filters to narrow down what you want to play (minor, major, greater) etc.
There is a very nice Google Maps like JS library "Leafletjs" which comes in very handy.
Got it working like this
[img][/Screenshot_20200909_125904.png]
- Attachments
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- Screenshot_20200909_125904.png (1.22 MiB) Viewed 6230 times
Well after I get moved into my new condo, qnd computers back to 50% all rearranged, then I can talk getting back to programming the site. The next major overhaul coming is the Maps, like I have spoke with others about. It's just currently I have no time except to pay bills, and get into my new place.
See ya in 2021!
See ya in 2021!
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
- Tom Bombadonne
- Posts: 15
- Joined: Tue Aug 25, 2020 6:05 pm
Got it working and could share the code for an easier adaptation.
noted not posted, thanks
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
-
- Council Member
- Posts: 1321
- Joined: Wed Jan 31, 2007 10:46 am
- Location: Kempen (Niederrhein) Germany
thanks good spotting these
noted (meaning prepped) but not posted, posting resumes Jan 9th,10th
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
At the least, I suggest renaming "New party" button on character play menu to "New locale."
As a larger suggestion, I suggest further changing all instances of the word "locale" to "column".
As an even larger suggestion, I suggest making columns be static integer increasing for both players (holes do not collapse). Hazards played on a site or on-guard will always be in opponent's columns. Characters and sites a player plays to columns will always be their own columns.
As a larger suggestion, I suggest further changing all instances of the word "locale" to "column".
As an even larger suggestion, I suggest making columns be static integer increasing for both players (holes do not collapse). Hazards played on a site or on-guard will always be in opponent's columns. Characters and sites a player plays to columns will always be their own columns.
One [online community] with hammer and chisel might mar more than they make...
All players are welcome at Meduseld! https://theo-donly.github.io/MECCG/
All players are welcome at Meduseld! https://theo-donly.github.io/MECCG/