Yes. There is, but no existing effect would expose the difference.
Helm of her Secrecy would beat them both.
Open to the Summons
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Actually, it means that for any given event, it is vital to determine whether it creates the possibility of a given activity or merely affects it. If the former, it may be played at any time according to the restrictions on its own text. If the latter, the ability to perform the given activity must already be independently present for the event to be played.Konrad Klar wrote: ↑Thu Aug 08, 2019 1:31 pmThis does not mean anything.Bandobras Took wrote: ↑Thu Aug 08, 2019 1:16 pm Short-events are restricted by rule to having an effect on the game or potential effect.
The text of many short-events is open to interpretation either way.
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I think that ICE has tried to express "you cannot play a card if its conditions do not exist".
Some cards are so constructed that it can never be excluded that they will have some effect at resolution.
EDIT: condition -> conditions
Some cards are so constructed that it can never be excluded that they will have some effect at resolution.
EDIT: condition -> conditions
We will not speak of such things even in the morning of the Shire.
Well, Konrad, I don't understand your interpretation of the rules. But that is OK because the ARV is going to clarify this issue in a way that has no affect on the rules.
As for the restriction against cards being played for "no effect" - I interpret this as requiring some intended effect, not merely the conditions. My interpretation would prevent a player from playing Bounty of the Hoard without actually playing an item using it.
Also, how do you guys feel about 7-mind agents being played by Fallen Wizards by layering Open to the Summons followed by Thrall?
As for the restriction against cards being played for "no effect" - I interpret this as requiring some intended effect, not merely the conditions. My interpretation would prevent a player from playing Bounty of the Hoard without actually playing an item using it.
Also, how do you guys feel about 7-mind agents being played by Fallen Wizards by layering Open to the Summons followed by Thrall?
Ichabod Digest 85 wrote:From: "Michael Kaszubski" <mik...@konto.infocentrum.com>
>Does it mean you can play both Open to the Summons and Thrall of the Voice
>to put a 7-mind character (like Anarin) into play?
It means you can put a 7 mind *agent* into play.
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Some cards that allow playing an extra resource require having the resource in hand. Some do bot.
But not as character.CDavis7M wrote: ↑Fri Aug 09, 2019 5:04 pm Also, how do you guys feel about 7-mind agents being played by Fallen Wizards by layering Open to the Summons followed by Thrall?
Ichabod Digest 85 wrote:
From: "Michael Kaszubski" <mik...@konto.infocentrum.com>
>Does it mean you can play both Open to the Summons and Thrall of the Voice
>to put a 7-mind character (like Anarin) into play?
It means you can put a 7 mind *agent* into play.
Even Thrall of the Voice does not allow to play a character with "mind 1 more than possible otherwise". It allows to play a character with mind up to 6.
Open to the Summons does not lift mind restrictions at all.
We will not speak of such things even in the morning of the Shire.
I think this post IS saying that you can play a minion-agent with 7-mind as a minion-agent-character (not as a hazard agent) using both Thrall and Open to the Summons. Why else would the original questioner be specifically asking about 7-mind characters (7 -1 -1 = 5, the 5-mind limit).
Plus, there are no mind-restrictions on Fallen Wizard's playing Agents as hazards or including them in their deck (as minion-agent-characters).
Plus, there are no mind-restrictions on Fallen Wizard's playing Agents as hazards or including them in their deck (as minion-agent-characters).
White Hand wrote:Characters – You may use both hero and minion characters. However, you may only use a character if
his mind attribute is 5 or less. All of your non-Orc/-Troll characters are considered to be hero
characters. You may only use up to two of each non-unique character.
Open to the Summons requires an *agent* and so you can play a 7-mind agent-character as a character. But not ANY character, as Open to the Summons cannot be played on non-agent characters. Anarin being the only 7-mind agent.Digest 78 wrote:Ignore the "use." Fallen-wizard may not play or start with characters
with more than 6 mind.
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I know that question was about character.
But some answers have little to do with questions (and are not backed by any logic).
But some answers have little to do with questions (and are not backed by any logic).
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No, they were trying to express that you can't dump cards just to get more draw. It's relevant in that many cards are valued simply because they have few to no restrictions on when they can be played, so they allow you to get through your deck more quickly.Konrad Klar wrote: ↑Fri Aug 09, 2019 1:58 pm I think that ICE has tried to express "you cannot play a card if its conditions do not exist".
Some cards are so constructed that it can never be excluded that they will have some effect at resolution.
EDIT: condition -> conditions
Determining whether a card creates an activity or affects it is implicit in the rule that you may not play a card for no effect.
The game is flawed, but this does not mean it cannot be loved.
This discussion reminded me of the Morgul-horse clarification in the CRF:
Of course, re-iterating the rules brings into question whether it is a rule.The alternative effect of this card can be played and resolved before any Nazgûl is played with it. A Nazgûl must be played as the first declared action in the chain of effects following the resolution of the alternative effect of Morgul-horse. If a Nazgûl is not played immediately following the resolution of this card, this card is returned to its player's hand. This card cannot be played for no effect just to discard it.
I thought about this more and sort of changed my mind. I still don't get how A Chance Meeting and We have Come to Kill can actually work within the rules. But, I think that if we accept that they actually do work within the rules, then Open to the Summons must also allow an additional character to be played.
The activities allowed to be performed according to the rulesbook operate according to the same fundamental mechanisms and in the same framework as the activities enabled by card effects. This must be true, right? It's one game. And so my best guess for how A Chance Meeting works (assuming that it does work within the rules) is to consider the rules for "Bringing Character Into Play" as less like a "rule" and more like an "effect."
And then, if the rules for Bringing Characters into Play is just an effect that can be done once per turn in the organization phase, and A Chance Meeting is just an effect that can be done whenever a character with direct influence is at a site, and We Have Come to Kill is just an effect that can be done whenever a company is at a site, then Open to the Summons must also be an effect that can be done whenever the company that it is played on is at a Darkhaven.
The activities allowed to be performed according to the rulesbook operate according to the same fundamental mechanisms and in the same framework as the activities enabled by card effects. This must be true, right? It's one game. And so my best guess for how A Chance Meeting works (assuming that it does work within the rules) is to consider the rules for "Bringing Character Into Play" as less like a "rule" and more like an "effect."
MELE Bringing Characters Into Play wrote:You may play a non-Ringwraith character card.
A Chance Meeting wrote:A character (even a Hobbit) may be brought into play
We Have Come to Kill wrote:A character may be brought into play
First, I don't see any difference between "may be played" and "may be brought into play." And if there was a difference, it would count against A Chance Meeting and not against Open to the Summons, since "brought into play" would seem to reference the rules for bringing characters into play during the organization phase. So then, all of these statements provide the same effect on the game (again, this is just my best guess).Open to the Summons wrote:One agent minion may be played
And then, if the rules for Bringing Characters into Play is just an effect that can be done once per turn in the organization phase, and A Chance Meeting is just an effect that can be done whenever a character with direct influence is at a site, and We Have Come to Kill is just an effect that can be done whenever a company is at a site, then Open to the Summons must also be an effect that can be done whenever the company that it is played on is at a Darkhaven.
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You can be limited by general rules to do something only at given point of game, or only n times in turn, or in play.
But if particular card allows for the something, you can do it regardless of what general rules allow for. And it does not need to allow for it explicitly. The Windlord Found Me allows for playing a Wizard when it is stored. If it is stored in end-or-turn phase, you can play a Wizard in end-or-turn phase (that is otherwise not allowed by general rules).
But if particular card allows for the something, you can do it regardless of what general rules allow for. And it does not need to allow for it explicitly. The Windlord Found Me allows for playing a Wizard when it is stored. If it is stored in end-or-turn phase, you can play a Wizard in end-or-turn phase (that is otherwise not allowed by general rules).
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I interpreted A Chance Meeting as only changing the site requirements for playing characters according to the normal rules.
But yes, if it is just an effect, then it appears that those regular rules don't apply. In contrast to Thrall of the Voice that specifically references the regular rules for bring characters into play ("Instead of a normal character...").
But yes, if it is just an effect, then it appears that those regular rules don't apply. In contrast to Thrall of the Voice that specifically references the regular rules for bring characters into play ("Instead of a normal character...").
The difference is that The Windlord Found Me actually permits the player a card play action. A Chance Meeting and Open to the Summons do not permit any active action; their permission is on the card that is played / brought into play (presumably from some other---likely normal---rules allowing a play action). The character being allowed to be an agent or at a non-haven does not equate to allowing you to make up a character play action that has otherwise been restricted by the rules.Konrad Klar wrote: ↑Mon Sep 16, 2019 3:40 pm But if particular card allows for the something, you can do it regardless of what general rules allow for. And it does not need to allow for it explicitly. The Windlord Found Me allows for playing a Wizard when it is stored. If it is stored in end-or-turn phase, you can play a Wizard in end-or-turn phase (that is otherwise not allowed by general rules).
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If short-event allows for taking some action outside a time of its execution it specifies duration. A Chance Meeting does not specify.
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In practice it does not introduce anything more than playability conditions listed on card.Bandobras Took wrote: ↑Fri Aug 09, 2019 1:41 pmActually, it means that for any given event, it is vital to determine whether it creates the possibility of a given activity or merely affects it. If the former, it may be played at any time according to the restrictions on its own text. If the latter, the ability to perform the given activity must already be independently present for the event to be played.Konrad Klar wrote: ↑Thu Aug 08, 2019 1:31 pmThis does not mean anything.Bandobras Took wrote: ↑Thu Aug 08, 2019 1:16 pm Short-events are restricted by rule to having an effect on the game or potential effect.
The text of many short-events is open to interpretation either way.
You may not have minor or major item in hand (or other source from which it may be played, e.g. Armory) and still you may play Bounty of the Hoard. Because in result of action declared in response you may have. Potentially.
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