I like the refreshed version of the CRF files too! They do include the recently-resurfaced full text of CRF 15, don't they?
Anyway, would be nice if all those files were posted on councilofelrond.org/rules too.
I like the refreshed version of the CRF files too! They do include the recently-resurfaced full text of CRF 15, don't they?
The CRF on Cardnum is not the same as the CRF 15 I posted. For instance, Theo noticed that the errata changing which hazards affect CvCC was listed under "errata section" but the entry for "CvCC" itself was outdated until a later version of CRF 15. So, this is where some of the confusion stems from.
Don't say that in front of Martin Toggweiler. There were numerous people challenging the ICE rulings and asking for clarification. Especially on Dragon hoards, We Have Come to Kill, the site phase resource playability restrictions, Fallen Wizard rules, it goes on and on. There are thousands of challenges and numerous on certain cards/rules.
To get back on topic, how would you handle corruption cards (with effects that would happen at the same time) according to the above?CDavis7M wrote: ↑Sun Apr 19, 2020 9:39 pm 2. If multiple effects already in play would happen at the same time, those effects are applied in the order that they were originally brought into play, except:Bottom-line: The order that triggered effects (mostly long/permanent events) are applied is determined by the order they are played, except that the hazard player can re-decide the order at the start of the M/H phase.
- The Hazard Player decides the order of applying the effects if the order matters, but only if those effects were in play at the start of a Movement/Hazard phase.
- The Resource Player decides the order of applying effect if the order does not matter.
Providing a gameplay example would allow for clear decision making.miguel wrote: ↑Sat May 02, 2020 4:39 pmTo get back on topic, how would you handle corruption cards (with effects that would happen at the same time) according to the above?CDavis7M wrote: ↑Sun Apr 19, 2020 9:39 pm 2. If multiple effects already in play would happen at the same time, those effects are applied in the order that they were originally brought into play, except:Bottom-line: The order that triggered effects (mostly long/permanent events) are applied is determined by the order they are played, except that the hazard player can re-decide the order at the start of the M/H phase.
- The Hazard Player decides the order of applying the effects if the order matters, but only if those effects were in play at the start of a Movement/Hazard phase.
- The Resource Player decides the order of applying effect if the order does not matter.
I've been trying to think of an example where the order matters (2A) but I can only come up with situations where effects NOT already in play cause the order to matter. Let me know if you have a gameplay example.
The One Ring gives +1 CP for all characters in the bearer's company, which would be an effect already in play (let's assume Lure of Nature on bearer and on another character). However, I think it should still fall into 2B because
The two corruption cards amount to the same number of total corruption checks (2x Wilderness in the company's site path), no matter which is applied first. In other words I think it's more about how the effects in question interact, than what the end result of those effects will be (or how other effects may influence those results). Does that make sense?Annotation 26 wrote:If at the start of a player's movement/hazard phase, there are multiple effects in play such that their net effect depends on the order they are applied, the player who is currently not taking his turn (i.e., the hazard player) decides the order in which they are to be applied.
Is there a rule you're basing this on? Or is this your interpretation of something else?CDavis7M wrote:Removing the sage skill is an action that modifies an attribute of a card, just like how +1 prowess, +5 Direct Influence, or +1 corruption point are actions modifying card attributes. Modifying an attribute of a card requires targeting.
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removing the sage skill would need to wait for the following chain of effects after the chain of effects in which In the Heart of His Realm resolved.
Yes. This is based on the rules mentioned in the title: the timing rules (MELE p. 50 and 69) and the rules on passive conditions (METW Companion, p. 49).miguel wrote: ↑Tue May 19, 2020 11:50 amIs there a rule you're basing this on? Or is this your interpretation of something else?CDavis7M wrote:Removing the sage skill is an action that modifies an attribute of a card, just like how +1 prowess, +5 Direct Influence, or +1 corruption point are actions modifying card attributes. Modifying an attribute of a card requires targeting.
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removing the sage skill would need to wait for the following chain of effects after the chain of effects in which In the Heart of His Realm resolved.
Sure, but to my knowledge METW (or MELE) Companion is not readily available for people to read. Would be nice to have at least the relevant quotes from them IMO.
It sure is readily available. Just send a friendly email and €11.95 to Wim Heemskerk