Comments and Suggestions Welcome...

Discussion of the web-based platform for MECCG.

Moderator: rezwits

User avatar
Theo
Posts: 1393
Joined: Mon Jan 08, 2018 5:49 pm
Location: Denver, CO

I would like to suggest a one-click map solution. Using a map like Damien's (the bottom of this post) that have both regions AND their sites on the same map, one should be able to click directly on a site or region name to bring it to hand. His might need an extra couple additions for Deep Mines (maybe next to the key?) and Balrog-only sites. If a site is in the discard, it could have a 50% transparent mask or something.

I would also like to suggest allowing players to choose their map in their game settings so that I can stop having a giant menu filled with DC maps.

Long term it might be neat to allow players to upload their own maps to use (along with, e.g., a text file that gives clickable region coordinates).
One [online community] with hammer and chisel might mar more than they make...
All players are welcome at Meduseld! https://theo-donly.github.io/MECCG/
User avatar
rezwits
Council Member
Posts: 563
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
Contact:

You M-FER! (hehe)

I told you get me the FILES, OG FILES for those maps, and I can whip it into shape in about a month. Why a month? Because

...that clickable map action is a BEAST, takes about a good solid 12 hours to work on. But you got a GOOD solid 12 hours laying around somewhere? But this I can, in about month.

And I'll replace the Std-Map with um, one for hero one for minion, better have Balrog!

K?

but come on get me those IMAGES!! OG format, helps cause if I get like an illustrator format, I don't have to do the PATHS!!!! then only a. good 6 hours, and I could do diffent scales if I have the resolution!

OK back to proofing MENW NEML!
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
User avatar
rezwits
Council Member
Posts: 563
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
Contact:

Oh so the Damien maps weren't the ones your bro made up?

Bummer...
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
User avatar
nico21000
Posts: 185
Joined: Mon Nov 05, 2018 6:46 pm

If I understand correctly, in order to get Hi-res map pictures your better solution is to sent a PM to Patrick Gagné (I think it's the thenamelessthing user here).
User avatar
CDavis7M
Posts: 2816
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Petition to made [H] (TW) the default for the 5 wizards, and for Beornings.
User avatar
Tom Bombadonne
Posts: 15
Joined: Tue Aug 25, 2020 6:05 pm

Theo wrote: Tue May 05, 2020 3:49 am I would like to suggest a one-click map solution.
I strongly agree. Makes movement organisation simply easy and you can also add filters to narrow down what you want to play (minor, major, greater) etc.

There is a very nice Google Maps like JS library "Leafletjs" which comes in very handy.

Got it working like this

[img][/Screenshot_20200909_125904.png]
Attachments
Screenshot_20200909_125904.png
Screenshot_20200909_125904.png (1.22 MiB) Viewed 5884 times
User avatar
rezwits
Council Member
Posts: 563
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
Contact:

Well after I get moved into my new condo, qnd computers back to 50% all rearranged, then I can talk getting back to programming the site. The next major overhaul coming is the Maps, like I have spoke with others about. It's just currently I have no time except to pay bills, and get into my new place.

See ya in 2021!
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
User avatar
Tom Bombadonne
Posts: 15
Joined: Tue Aug 25, 2020 6:05 pm

Got it working and could share the code for an easier adaptation.
User avatar
CDavis7M
Posts: 2816
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Rez, would you update one of these posts with instructions on how best to perform the /clear-log option. Thanks.
User avatar
Mordakai
Council Member
Posts: 314
Joined: Fri Mar 01, 2013 10:38 am

I don't know if this has been already adressed, but "Dark Heart" (MEFB 52) does not appear in "Cards" section when you filter by First Born + Hazards + Short Events

Image
C'mon, not the Elves of Lindon AGAIN...
User avatar
rezwits
Council Member
Posts: 563
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
Contact:

noted not posted, thanks
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
User avatar
Mordakai
Council Member
Posts: 314
Joined: Fri Mar 01, 2013 10:38 am

Same thing filtering with First Born > Resources > Hero > Short Event: "Of the Green-elves" is missing
C'mon, not the Elves of Lindon AGAIN...
Vastor Peredhil
Council Member
Posts: 1321
Joined: Wed Jan 31, 2007 10:46 am
Location: Kempen (Niederrhein) Germany

thanks good spotting these
User avatar
rezwits
Council Member
Posts: 563
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
Contact:

noted (meaning prepped) but not posted, posting resumes Jan 9th,10th

;)
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
User avatar
Theo
Posts: 1393
Joined: Mon Jan 08, 2018 5:49 pm
Location: Denver, CO

At the least, I suggest renaming "New party" button on character play menu to "New locale."

As a larger suggestion, I suggest further changing all instances of the word "locale" to "column".

As an even larger suggestion, I suggest making columns be static integer increasing for both players (holes do not collapse). Hazards played on a site or on-guard will always be in opponent's columns. Characters and sites a player plays to columns will always be their own columns.
One [online community] with hammer and chisel might mar more than they make...
All players are welcome at Meduseld! https://theo-donly.github.io/MECCG/
Post Reply

Return to “Cardnum”