Hamburger Scenario Tournament : The International Rules

To fulfill a scenario a player has to meet all deck building requirements during the whole game, and additionally the winning requirements for a certain scenario at the end of a game. There are 16 wizard scenarios and 6 ringwraith scenarios...

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Darksatin
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Hello !
A great update before The Grey Havens Tournament 2015 (and Lure XVI).

Some clarifications for hero scenarios.
A great modification for the Reforging scenario.

Minion scenarios :
Prepare the Battle is modified.
Four new scenarios : I, J K and L

You can see the modifications hereafter in bold :

• a bye : 3 TPs (you have a bye if you are ready to play, but no opponent is available)
• drop : 0 TP



5) Alliance of Free Peoples :
DR: none.
WR: Alliance of Free Peoples is in play. A company contains at least three characters with a mind higher than 6. One of those three characters has to be an Elf, one a Man and one a Dwarf. A company containing these characters has successfully played a Valiant Sword at a non Haven site.

7) Veins of Arda :
DR: Only Dwarves may be played as characters (but you can play a Wizard).
WR: Mithril has been stored at a Haven.

8 ) Heirs of Yavanna :
DR: No Dwarves may be played as characters. Old Road, Great Road and Bridge may not be played.
WR: 2 Woses factions, 3 Ents and 5 Rangers characters are in play. Ghân-buri-Ghân, Ôm-buri-Ôm or Pôn-ora-Pôn is in play.

16) On the Earth, in the Water and in the Air :
DR: none.
WR: A character with no marshalling points must use a ship to go from a site to another site via a Coastal Sea (Great Ship or Belegaer), a horse (Shadowfax, Bill the Pony or Noble Steed) and be in the air (Eagle-mounts or Gwaihir). The character must be brought into play at his home site and must return to his home site with an unique minor item or an hoard minor item. The character must either use the ability of cards mentioned above or the character must successfully play the ally.

Remarks :
The character must be in play at the end of the game.
You can fulfill the scenario only once, even if the conditions are met for several characters.
Fifteen Birds in Five Firtrees can not be used to fulfill the Eagle-mounts card condition.

17) Reforging :
DR: none
WR: Reforge Anduril the Flame of the West and 2 other items among Belegennon, Ringil, and Horn der Herausforderung (Horn of Defiance). All reforged items are in play at the end of the game.

19) The King of Dale :
DR: none
WR: Bard the Bowman kills a manifestation of Smaug, being the only member of the company. While doing so, he must be in possession of an arrow and a bow. Roäc the Raven must be in play when Smaug is killed.

A) They Ride Together :
DR: none.
WR: At least 6 Ringwraiths play together "Smoke on the Wind" and are afterwards in play.

Remark : you do not need to have 6 Ringwraiths in play at the end of the game.

B) Prepare the Battle :
DR: none.
WR: All "Lieutenants" (of Morgul, Dol Guldur and Angmar) are in play at their home sites.
The Mouth is at Barad-Dûr by the end of the organisation phase of the scenario player's last turn (and does not attempt to move) or is at Barad-Dûr at the end of the game

E) Subdue the Kingdoms of the Men :
DR: none.
WR: At six different border-holds the following marshalling points have been played : 2x "Faithless Steward", 2x "Burning Rick, Cot, and Tree", 2 Men factions (any, and in play at the end of the game).

Remark : the agents need to be at their home sites with "Faithless Steward" at the end of the game.


G) Mordor In Arms :
DR: Only Orc and Troll characters may be played (but you can play a Ringwraith).
WR: Eight unique Orc and Troll factions are played in Barad Dûr, Cirith Ûngol, or Cirith Gorgor by a leader.


H) Lust For Gold :
DR: No Orc and Troll characters may be played (but you can play a Ringwraith).
WR: Four Dwarven characters, Petty-Dwarves and four Dwarven rings are in play.

I) Palantiri in the Hand of Minions :
DR: none
WR: 4 different Palantiri have been tapped during the game to use their specific ability.

Remark : The Palantiri do not need to be in play at the end of the game.

J) The Under-Roads :
DR: Only Orc and Troll characters may be played (but you can play a Ringwraith).
WR: The following MP cards are in play:
- allies : The Balrog and 2 Cave Troll
- items : Ancient Black Axe and 2 Iron Shield of Old
- 3 unique factions playable at an adjacent site to an Under-deeps site.

K) The Spirit of the Rings :
DR: none
WR: 4 Spirit Rings are in play at the end of the game.

L) Brotherhood of the Wolves :
DR: none.
WR: 2 wolves factions are in play. The Warg-king and at least 3 other wolves allies (War-warg, War-wolf) are in play. All the following cards have been played during the game on a company containing a wolf ally : Hounds of Sauron, Our Own Wolves and Orc-mounts.

iGogol
Posts: 85
Joined: Tue Nov 29, 2011 9:15 am
Location: Montaigu, France

Hi everybody,
How many cards can i put in my sideboard for an Hamburger Scenario Deck ?
Thanks.
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Darksatin
Posts: 621
Joined: Tue Jan 16, 2007 6:14 pm
Location: Chalon sur Saône, France

iGogol wrote:Hi everybody,
How many cards can i put in my sideboard for an Hamburger Scenario Deck ?
Thanks.
From the Collected Ruling Files :
"The sideboard is increased to 30 cards for one and two-deck games, 35 for three-deck, and 40 for four-deck."

The Hamburger Scenario format is a 2 deck game, so the answer is 30.
iGogol
Posts: 85
Joined: Tue Nov 29, 2011 9:15 am
Location: Montaigu, France

Merci ! ;)
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Yegor
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Location: Dnipro, Ukraine

Seeing new vote for changes to the scenarios, could we, perhaps, prohibit the infuencing away opponent's cards (characters, allies, items, factions).
Most of the scenarios depend on certain cards, so it would be unfair to lose only because the opponent succeeds in influencing away a card.
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Darksatin
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Yegor wrote: Mon Jan 07, 2019 5:28 pm Seeing new vote for changes to the scenarios, could we, perhaps, prohibit the infuencing away opponent's cards (characters, allies, items, factions).
Most of the scenarios depend on certain cards, so it would be unfair to lose only because the opponent succeeds in influencing away a card.
With your proposal, it will be unfair to lose only because your opponent has played a key card before you.
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Yegor
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In this case it is best to make sure that the opponents don't play the same scenario.
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Darksatin
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Yegor wrote: Mon Jan 07, 2019 6:22 pm In this case it is best to make sure that the opponents don't play the same scenario.
In tournaments, we try to avoid opposing 2 players with the same scenario, as long as it is possible.
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Sam.Gamdschie
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Darksatin wrote: Mon Jan 07, 2019 5:58 pm
Yegor wrote: Mon Jan 07, 2019 5:28 pm Seeing new vote for changes to the scenarios, could we, perhaps, prohibit the infuencing away opponent's cards (characters, allies, items, factions).
Most of the scenarios depend on certain cards, so it would be unfair to lose only because the opponent succeeds in influencing away a card.
With your proposal, it will be unfair to lose only because your opponent has played a key card before you.
In best case you will not play against the same scenario (or a scenario using the same unique resources), so do not worry about it.
But in case you have to fight about some resources this may be the very last option not to throw your cards away after some minutes played. In all the years played, I have not heard about people complaining about this rule (but when the have lost such influence battle).
Co-founder of the Hamburg Scenarios and Former Slave of Lure's Price Ceremonies
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sarma72
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Suppose we play this online, would one be able to change deck each and try to fullfil a different scenario, in between rounds?
“The wide world is all about you: you can fence yourselves in, but you cannot forever fence it out.”
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Darksatin
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Normally No.
But it is up to the tournament organizer to decide (with the agreement of his players) which tournament format he uses.
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