Allies using Resources

The place to ask and debate all rules issues related to MECCG.
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Konrad Klar
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Bandobras Took wrote: Thu Feb 15, 2018 6:54 pm What about Many Foes He Fought? Do you deem this usable with a Warrior Ally?
Yes.
Allies face a strikes from an attack as though they were a characters.
For the same reasons Motionless Among the Slain allows a player to assign an ally a strike.

Both cards are not played on character (nor on ally).

Reason why in my opinion Sojourn in Shadows does not work with an ally is that performing (enacting) an actions that character may do during combat is not the same as being target of actions that may affect combat*. An ally does not perform Sojourn in Shadows.

If to allow Sojourn in Shadows on ally, then why not to allow And Forth He Hastened, or Well-Preserved, or Darkness Under Tree on ally (during strike sequence)?
Maybe only difference is that Sojourn in Shadows may be played only during combat, and three above mentioned cards may be also played (on character) outside of combat.

*) in many cases there is an convergence (e.g. Risky Blow is enacted by and targets the same entity [character, ally]).
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rezwits
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Konrad Klar wrote: Thu Feb 15, 2018 10:08 pm Reason why in my opinion Sojourn in Shadows does not work with an ally is that performing (enacting) an actions that character may do during combat is not the same as being target of actions that may affect combat*. An ally does not perform Sojourn in Shadows.

If to allow Sojourn in Shadows on ally, then why not to allow And Forth He Hastened, or Well-Preserved, or Darkness Under Tree on ally (during strike sequence)?
Maybe only difference is that Sojourn in Shadows may be played only during combat, and three above mentioned cards may be also played (on character) outside of combat.
Absolutely, great question!

Those cards need rulings as to what is PLAYABLE, during combat. Even in the simplest form such as using Twilight to get rid of a Doors of Night, which in turn would DISABLE a Clouds (in play), because the errata's for Twilight, say Twilight maybe played at ANYTIME by either player.

But could you use Gates? during combat to get rid of Doors and Clouds?
and then what about During CvCC...

But to me if a card is strictly a "combat" card, which there isn't really TERM, stating a card is a combat or non-combat card, then it just seems playable.

Because honestly my friend and I were talking about the same question, is And Forth He Hastened, EVEN PLAYABLE DURING:

Combat?
CvCC?

Thanks guys!

n.b. I use CoE Rulings Digest 1-123 :P

This was in there:

If a character tapping Torque of Hues to cancel an attack subsequently
fails the CC and is discarded, is the attack still cancelled, or are the
character and Torque discarded before the effects of the Torque can resolve?
*** When a list of effects on a card is resolving, they are applied in
the order printed on the card without interruption. So, in the case of Torque of Hues, the attack would be cancelled, then the corruption check is made. No matter what happens with the corruption check, the attack has already been cancelled.
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I'd like to know which of the following are allowed during the strike sequence:
1. Eat cram/play And Forth He Hastened etc to untap.
2. Eat cram/play AFHH on a character who is _not_ the target of the strike, to allow him to tap to give +1 prowess to the target of the strike.
3. Eat cram/play AFHH on a character who is _not_ the target of the strike, but not tapping him in support.
4. Test gold rings.
5. Use a spell/elven ring (except Narya...), _and_ tap some characters/play cards in support for the corruption check on the spell.
6. Play Dark Tryst (and hope to draw some prowess-modifier event).
7. Tap Huntsman's Garb to take a Risky Blow to your hand, and play Risky Blow.
8. Same as 7, but without playing the Risky Blow.
9. Modify target character's body (discard Miruvor for instance).
10. Discard a Necklace of Girion (if at border- or free-hold), and replace it with a weapon.
If 4 is allowed:
11. Let the tapped Gandalf eat cram to untap, and then tap him to test a ring.
And if 10 and 11 are allowed:
12. Not very likely, but could happen (I think): Let's say Gandalf is tapped, the company has a ring, someone has the Necklace of Girion, and the company are at a free- or border-hold. Can the bearer of Necklace replace it with a cram, do some other action that requires a corruption check, play Pledge of Conduct, transfer the cram to Gandalf, let Gandalf eat it and tap to test the
ring...?
*** You just gotta make things difficult, don't you? First, let me throw a bunch of CRF rulings at you, all from Turn Sequence Rulings, Movement/Hazard Phase, Combat, The Strike Sequence:
# Annotation 17: The only actions that may be declared during a strike sequence are those outlined in Annotation 18.
# Annotation 18: When a defending player chooses to resolve a strike against a particular character, the only actions that may be taken by either player until the strike dice-roll is made are the following:
playing hazard cards that affect the strike, the attacker may decide to use any or all of his remaining -1 modifications due to strikes in
excess of the company's size, a target untapped character may take a -3 modification so that he will not automatically tap, and the defending character may play resource cards that affect the strike. An action that has the condition that a target character tap, but which otherwise has an effect not outlined here, may not be declared at this point. This is true even if the recipient of the strike would be the target character tapping and thus receive -1 to his prowess.
# Interpret "may play resource cards that affect the strike" in annotation 18 as "may initiate resource / character effects that affect the strike".
# Getting rid of an event that boosts the strike's prowess is affecting the strike, as per annotation 18.
# There is time between the strike sequences to take actions that are otherwise legal.
Given that last ruling, everything you listed can happen between strikes. During a particular strike, however, only 1, 5 if it affects
the prowess of the character facing the strike, and 10 if it affects the prowess of the character facing the strike, are allowed, per Annotation 18. Everything else, at best, will eventually affect the strike, but
does not have an effect in and of itself, and is therefore illegal.
--------
But your statement above should imply the opposite - since Gandalf's cc is a dice-rolling event, you're allowed to play cards (and I
suppose tapping characters is sort of the same thing as playing cards here) to modify it. Not _before_ Narya resolved, but before the cc resolves, which happens _after_ the untapping effect of Narya. Right?
*** Wrong. Since the CC of Narya is declared at some point, you may tap in response to the declaration, but the character is no longer tapped by the time the CC is resolved. Similarly, you can play cards in response to the declaration of a dice rolling event, and as long as they are still valid when the die roll is resolved, it affects the die roll.
The problem is that Narya untaps the characters between the declaration of the CC and the resolution.
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
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Bandobras Took
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Konrad Klar wrote: Thu Feb 15, 2018 10:08 pm
Bandobras Took wrote: Thu Feb 15, 2018 6:54 pm What about Many Foes He Fought? Do you deem this usable with a Warrior Ally?
Yes.
Allies face a strikes from an attack as though they were a characters.
For the same reasons Motionless Among the Slain allows a player to assign an ally a strike.

Both cards are not played on character (nor on ally).

Reason why in my opinion Sojourn in Shadows does not work with an ally is that performing (enacting) an actions that character may do during combat is not the same as being target of actions that may affect combat*. An ally does not perform Sojourn in Shadows.

If to allow Sojourn in Shadows on ally, then why not to allow And Forth He Hastened, or Well-Preserved, or Darkness Under Tree on ally (during strike sequence)?
Why not? The rules forbid playing a card to tap, but they are much more permissive about cards that untap.

And now I need to go make a separate rules thread about a different question . . . :)
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Konrad Klar
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Bandobras Took wrote: Fri Feb 16, 2018 2:44 pm Why not? The rules forbid playing a card to tap, but they are much more permissive about cards that untap.
Not true. Annotation 18 forbids a taking in strike sequence an actions that have a condition that target character taps and do not affect strike in any other way.
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Bandobras Took
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Right. But that still doesn't answer the question of why not allow a card whose action is untapping to be used on an ally facing a strike.
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Konrad Klar
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It is not forbidden. If there is an action that can be performed by a character that untaps/heal the same character then an ally can perform the action as though it was a character.
However usually this involves using an item, but allies cannot bear items.
An events that untap/heal are either not performed by anyone and target a character, or they are performed by a character and target/affect other/all characters.
An ally does not perform Narya, nor And Forth He Hastened, nor Well-Preserved.
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Bandobras Took
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But I believe untapping in the context of affecting the prowess modification from the strike sequence is a purpose of combat, and therefore valid to do to allies, regardless of the source of said untapping (barring the condition prohibition).
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Theo
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Backing up a bit,
Konrad Klar wrote: Thu Feb 15, 2018 2:48 pm
Bandobras Took wrote: Thu Feb 15, 2018 2:26 pm Assigning Strikes is a purpose of combat.
Right. But making unable to be assigned a strike is not the same as assigning a strike.
Similarly a making an entity priority target of a strike of an attack (as it does One Foe to Breed a War) is not the same as assigning a strike.
I do not believe that One Foe to Breed a War can be played on an ally (facing an attack, or not) and I believe that mentioning both an ally and a character is not redundancy in text of the More Sense than You.
At the root of this all, what are "purposes of combat?".

Given reasons for which I as a hazard player choose to initiate combat, in my mind reasonable purposes of combat include all of:
* eliminating a character to remove marshaling points or make them unable to perform other activities
* injuring a character to make them unable to perform other activities or make them more vulnerable to elimination
* tapping a character to make them unable to perform other activities or make them more vulnerable to elimination or injury
* getting cards out of their hand that (implicitly or explicitly) require combat to be playable, in order to draw new cards

The resource player seems a little weirder, since they generally don't choose to initiate combat with hazard creatures. In my mind reasonable purposes of combat include all of:
* (automatic attacks) to be able to play resource cards that require the company to have entered the site during the site phase
* (rescue attacks) to rescue prisoners
* (resource attacks) to fulfill the requirements of resource cards that initiate combat (such as Rescue Prisoners, among others)
* getting cards out of their hand that (implicitly or explicitly) require combat to be playable, in order to draw new cards

On either side, playing cards that require combat to be playable would constitute a purpose of combat. So I believe allies should count as characters for these cards, including Sojourn in Shadows.

Resources that untap characters may not require combat to be played, but in their case I totally agree with Bandobras that the untapping effect has a great deal to do with combat---abstractly by helping other characters stay untapped to able to play resource cards during the site phase or to fulfill attacks caused by resource attacks---by means of being able to change strike assignment as well as assist others characters in the party.
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Bandobras Took
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For me, a "purpose of combat" is anything listed in "7 - Combat" in the MELE rulebook. As that entire section is describing combat mechanics, that would seem to be a solid basis. Cards directly affecting anything listed there are likewise included in purposes of combat.
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Theo
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Merriam-Webster Dictionary wrote: Definition of purpose
1 a : something set up as an object or end to be attained : intention
   b : resolution, determination
2 : a subject under discussion or an action in course of execution
Without further specificity, I think we should assume purposes of combat encompasses both of our interpretations (seems like mine: 1a, yours: 2).
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