Playstyle Rules (stuck in 1995)

The place to ask and debate all rules issues related to MECCG.
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rezwits
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ok thanks, I got how the "stack" works in MECCG

DECLARE Z..A / RESOLVE A...Z

gotcha...
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
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If you have other collected rulings that are not
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Konrad Klar
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Digression:
At end of M/H phase a character is forced to make two cc due to Lure of Nature and traveling through two [-me_wi-].
Correctly the cc are (self)declared and player who want modify them, should declare which resource modifies which cc, and which character taps in support to which cc.
Deviation I have seen many times: a player waits for result of first cc, then - and only if first cc did not fail - taps character to support/plays resource that affect second cc, to not waste the resource or to not to tap needlessly a character, in case when the first cc fails.
We will not speak of such things even in the morning of the Shire.
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rezwits
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You're awesome Konrad! True indeed.

But I would suggest that in this case, which is an exception and a special case:

1st Effect
Target character makes one corruption check (after all other hazards have been played) for each Wilderness [w] in his company's site path at that point in the movement/hazard phase.

2nd Effect
Extraneous Permanent Effects
Cannot be duplicated on a given character. During his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than 4, discard this card.

I would say this card triggers it's 1st Effect, for each [w] and that it puts "delayed" effect(s) on the "stack". But each of these effects are not trying to interrupt each other per se, or "responding" to each other. They are going to the "end-of-phase" stack nice and easy. :D Meaning there isn't a chain...

So when the 1st [w] effect is taken from "delayed" to "declared you can do your stuff, buffing, by tapping, playing card, etc, i.e. these effects do have a "gap" between them for things such as Neyna and they resolve (each [w] triggered effect, one at a time and and completely FINISH before moving on to the next "delayed" effect.

Just a thought, hope the lingo was correct. I am just so used to magic that gathering stack terminology after it took them 12-15 years to fix everything... ;D
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
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Konrad Klar
Rules Wizard
Posts: 4522
Joined: Sun Feb 04, 2007 9:35 am
Location: Wałbrzych, Poland

I do not get the "gathering stack terminology". Completely.

End of movement/hazard phase (and at least one [-me_wi-] in company's site path) is what activates (triggers) the corruption checks from Lure of Nature. In other words ccs are automatically declared at the point, whether any player wants it, or not. Players may respond to them, but they cannot interrupt a resolving chain of effects.
They are not "delayed". It is not determined at prior that the ccs must be activated later. Until end of M/H phase many things may change: number of [-me_wi-] in path may change, or the Lure of Nature may be removed from play (sometimes along with target character).

"During his organization phase, a character with this card may tap to attempt to remove it." is not mandatory action. It is not activated (triggered) by anything.

It is not uncommon that a card may have many effects. Some of them may be executed once (and only once) when a card comes to play, some of them may be triggered, some are continuous effects (active as long a card is in play), some of them are actions that a player may take, or not to take.

I'm sorry if it does not address your doubts.
We will not speak of such things even in the morning of the Shire.
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rezwits
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IDK, I just see that there is a difference between a "stack of effects" vs a "chain of effects".
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
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