15.
URD - Glossary - Fallen Wizard wrote:Editor’s Note: Of course, the White Hand rules still prevent a Fallen Wizard player from using a character with more than five mind. Presumably this would mean that a character with more than 5 mind would not be able to
take actions, initiate resource effects, move, control other cards, face strikes, etc. Since “use” is such a vague word, it is recommended that you clarify your position in this regard when organizing a tournament.
The Editor was ignorant of the ICE rulings on the MEWH rules. A Fallen Wizard may "use" a character with more than five mind (e.g., when Thrall is discarded, or mind is changed using an effect). A 6+ mind character can still take actions, initiate effect, move, control cards, face strikes, etc.
Ichabod Digest 78 wrote:From: kin...@mail.wsu.edu (Randall Kintner)
Question 1: I wonder whether playing An Unexpected Party with a Fallen Wizard would present any interesting possibilities?
Commentor 1: You actually can't play AUP as a Fallen Wizard. AUP requires a Dwarf with 6 or more mind and FWs can't use (I believe it says "play" at one spot in the rules and "use" in another) characters with more than 5 mind. If you take Gimli and put a Thrall of the Voice on him so that you can use him, he is no longer a 6 mind dwarf.
ICE Answer: Ignore the "use." Fallen-wizard may not play or start with characters with more than 6 mind. Thus, you can use Thall of the Voice to bring in Gimli, discard Thrall, and play AUP. (CRF, Rulings by Term, Fallenwizard).
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16.
URD - Glossary - Influence Check wrote:You may not make influence attempts against cards an avatar controls [ME:BA].
» Oh, yes you can. The game summary is just that --a summary, not new rules, which are clearly delineated. Therefore, the ME:LE rules
will take precedence over the ME:BA game summary, but not over the new rules presented in the ME:BA booklet [CoE 35].
This is incorrect. The rules were explicitly
changed from the MELE rules and the newer rule is in the Challenge Deck and Balrog rules summaries. The CoE has "ruled" that the Summaries are not "authoritative" but that is incorrect. The Summary was written by the Craig O'Brien the ICE Netrep and he specifically said that this was a change to the rules. The ICE Netrep IS authoritative by definition.
- Screenshot_20200412-115209_2.png (316.83 KiB) Viewed 8207 times
So, "oh no you can't."
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17.
URD - Glossary - Mind wrote:Mind-altering effects are not considered when determining whether you have enough influence to bring a character into play. They are only considered once the character is in play [CoE 118].
This is incorrect for the same reasons given above with respect to "direct influence." The rules were changed so that company composition changes all happen at the same time. The URD author and the CoE netrep were unaware that ICE changed the rules.
The ICE Netrep explains that the reason is so that characters can be moved around in order to use the DI efficiently. So you can play a character and reorganize everyone in a company "at the same time" to sort out your influence. After doing that, if you still don't have enough influence, the character that was played is returned to your hand.
CRF - Organizing Companies wrote:Company composition changes that you choose to make, including bringing a character into play, must all be done at the same time during the organization phase. During this time no other actions may be taken.
ICE Digest 58 wrote:From: James R Moss <jrm...@jcpenney.com>
Question: Why was it necessary to change the rules to allow the play of a character even if you don't have the GI or DI to control it?
Answer: Say you want to join two companies and then transfer an influence increasing item between two characters. Since we introduced the rule that all company composition changes have to happen at the same time, you could not do this and then play the
character. So we made an exception to allow you to play the character before you had the influence to control him, and then
later get more influence.
There is also the case, which has already been mentioned, of playing a character and using his direct influence to free up general influence to control him with.
Therefore, it is incorrect to say that "Mind-altering effects are not considered when determining whether you have enough influence to bring a character into play. "
Still, if you read the actual CoE Digest 118 you can see that the question was more subtle than the summary given by the URD Editor.
CoE 118 wrote:(6) Brian Min asked: "When exactly does the effects of a Minion Arkenstone take effect? Scenario: Minion player A has minion arkenstone in play. FW Player B plays We Have Come to Kill to play Gloin. Player B is currenly using 15/20 GI. Can he bring Gloin into play?"
Mind-altering effects such as The Arkenstone (minion), Palm to Palm, and Diminish and Depart are not considered when deciding whether a character has enough direct influence to control another character being brought into play with direct influence (e.g., through We Have Come to Kill, A Chance Meeting, or during the organization phase at a site where your avatar is not present).
Playing a character using We Have Come to Kill or A Chance Meeting is not part of "organizing companies" during the Organization phase and so it does not happen "at the same time." However, the effect of Thrall of the Voice is used
instead of playing a character during the organization phase and so it counts as part of "organizing companies."