What if ...Wizards vs Nazgul
Posted: Wed Aug 10, 2022 1:38 am
I have a version of ARDA that I like to call Wizards of Middle Earth. It plays five.
I have a version of Dark ARDA that I like to call Nazgul of Middle Earth. It plays nine.
So what does a 14 player ARDA game look like?
Maybe something like this:
So what if we had two tables playing those games at the same time. And what if there was a way to have the two games interact with each other.
You have the Wizards running around on one board with heroes and Nazgul running around on the other board with minions and agents.
You would need three referees for this game as well -- one for each table and one to run the command booth.
The command booth would keep track of where all the hero fellowships and all the minion fellowships are located on the map. When two are located in the same location they would have a chance of running into each other for CvC combat.
Central command would also keep track of treasures that could be found in both a hero and a minion form (Dwarven rings, Palantir, One Ring) once they are taken at one table, they are removed at the other table.
There could also be ways to track dragon manifestations at each table and villages or cities burned and factions recruited.
There should be rules created.
Rules for finding a group of the opposite allignment in a city or a cavern or in mines.
Rules for avoiding being found.
Rules for fighting we already have.
Rules for replacing a treasure just found by a player at one table when it sits in the hand of another player at the opposite table.
It could be a really fun game. I can't imagine trying to run it anywhere except GenCon or Lure.
But I can dream. Anyone else have ideas?
I have a version of Dark ARDA that I like to call Nazgul of Middle Earth. It plays nine.
So what does a 14 player ARDA game look like?
Maybe something like this:
So what if we had two tables playing those games at the same time. And what if there was a way to have the two games interact with each other.
You have the Wizards running around on one board with heroes and Nazgul running around on the other board with minions and agents.
You would need three referees for this game as well -- one for each table and one to run the command booth.
The command booth would keep track of where all the hero fellowships and all the minion fellowships are located on the map. When two are located in the same location they would have a chance of running into each other for CvC combat.
Central command would also keep track of treasures that could be found in both a hero and a minion form (Dwarven rings, Palantir, One Ring) once they are taken at one table, they are removed at the other table.
There could also be ways to track dragon manifestations at each table and villages or cities burned and factions recruited.
There should be rules created.
Rules for finding a group of the opposite allignment in a city or a cavern or in mines.
Rules for avoiding being found.
Rules for fighting we already have.
Rules for replacing a treasure just found by a player at one table when it sits in the hand of another player at the opposite table.
It could be a really fun game. I can't imagine trying to run it anywhere except GenCon or Lure.
But I can dream. Anyone else have ideas?