Middle Earth First Age Beta
Posted: Sat Dec 02, 2017 9:45 am
Hello
Working again somewhat on MEFA.
Link to characters (Wetransfer as some people don't use svn, valid 7 days from here) : https://we.tl/50BpbAu80q
My main problems concerning characters :
- Skills, prowess, body, powers are especially open to comments.
- Some characters are too much alike, some specific powers could be added.
Comments appreciated, beta planned at Lure !
Please note i used Ice's v2 unpublished rules, hence :
- Characters earn no marshalling points, they are tools to get MPs.
- Body is 1 higher as to kill a character you need to roll body or higher (standard dice rule).
- Mind is roughly halved, as is general influence.
- You can play as many characters GI allows you to during orgnization phase.
- Only 2 companies allowed.
- I also made home rules :
-> main character is in starting company.
-> no more havens, but you can heal at a character's home site, and a character can tap to cancel AA at it's home site.
-> havens symbols used to show character is overt or covert.
-> "Magic-user" and "Leader" become skills for spell and command cards.
-> Creatures give roughly half MPs, round down. So no MPs for simple creatures.
-> Items give roughly half MPs, round down.
-> Leaders can attach factions and move them as armies to play Burning rick Cot and Tree & Smoke on the Wind, and add a new dimension to the game. But much playtest is needed on that part.
Other explanations :
- Game starts after Dragor Brllac, as to exit some of the most powerful characters and have an interesting situation.
- Characters born later can not be in starting company and require parents at home site (is it too much ?).
- Game is a lot about succeeding quests, like playing Silmari and destroying elf holds, calling the Valar for the War of Wrath. Using stage cards for quests.
Working again somewhat on MEFA.
Link to characters (Wetransfer as some people don't use svn, valid 7 days from here) : https://we.tl/50BpbAu80q
My main problems concerning characters :
- Skills, prowess, body, powers are especially open to comments.
- Some characters are too much alike, some specific powers could be added.
Comments appreciated, beta planned at Lure !
Please note i used Ice's v2 unpublished rules, hence :
- Characters earn no marshalling points, they are tools to get MPs.
- Body is 1 higher as to kill a character you need to roll body or higher (standard dice rule).
- Mind is roughly halved, as is general influence.
- You can play as many characters GI allows you to during orgnization phase.
- Only 2 companies allowed.
- I also made home rules :
-> main character is in starting company.
-> no more havens, but you can heal at a character's home site, and a character can tap to cancel AA at it's home site.
-> havens symbols used to show character is overt or covert.
-> "Magic-user" and "Leader" become skills for spell and command cards.
-> Creatures give roughly half MPs, round down. So no MPs for simple creatures.
-> Items give roughly half MPs, round down.
-> Leaders can attach factions and move them as armies to play Burning rick Cot and Tree & Smoke on the Wind, and add a new dimension to the game. But much playtest is needed on that part.
Other explanations :
- Game starts after Dragor Brllac, as to exit some of the most powerful characters and have an interesting situation.
- Characters born later can not be in starting company and require parents at home site (is it too much ?).
- Game is a lot about succeeding quests, like playing Silmari and destroying elf holds, calling the Valar for the War of Wrath. Using stage cards for quests.