Middle-earth: The Northern Waste

Moderators: Vastor Peredhil, Thorsten the Traveller

Should Middle-earth: The Northern Waste (MENW) be made fully compatible with standard DC gaming?

1) All MENW cards should be allowed in a DCGO format.
19
54%
2a) MENW sites should not be allowed in a DCGO format (but characters, resources and hazards should).
0
No votes
2b) MENW characters and sites should not be allowed in a DCGO format (but resources and hazards should).
1
3%
2c) MENW characters, sites and hazards should not be allowed in a DCGO format (but resources should).
0
No votes
3) Some MENW cards should be allowed in a DCGO format, others should not (the designers decide case by case).
11
31%
4) MENW cards should be reserved for scenario use only.
4
11%
 
Total votes: 35

gollum51
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Re: Middle-earth: The Northern Waste

Post by gollum51 »

I am not too worried about balance / mega combo (not more nor less than with any other extension) nor unfamiliarity with new rules concepts (there cannot be that many in NW). For me, the main criterion for marking cards as “NW environment cards” should primarily be geography, i.e. new regions, sites in new regions, characters with home sites only in new regions and any resource or hazard somehow only playable in the new regions (either because specifically required by card text or require sites / regions / characters from NW) and in general any card that is completely NW-related by lore.

And again, marking these cards with a NW icon gives us the flexibility to experiment with NW :
Maybe we want to start with option 1 with the potential to move to option 3 later if it creates issues for beginners and/or reduces interaction. Maybe we want to start with option 3 but test option 1 in some specific tourneys before fully allowing NW-specific cards in DC tourneys.

I am not too worried. In Either case, we will have fun discovering new cards.

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Thorsten the Traveller
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Re: Middle-earth: The Northern Waste

Post by Thorsten the Traveller »

this is just like American politics it seems, always split 50/50 (which in itself is mind boggling).

on another note, does anybody know how to transform the non-editable pdf from MERP: The Northern Waste into a workable (plain) textfile? Or can anyone get me such a file? would be very useful!
yes the bibliography for the NW Player Guide will be very short :D
Stone-age did not end because man ran out of rocks.

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Thorsten the Traveller
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Re: Middle-earth: The Northern Waste

Post by Thorsten the Traveller »

got it covered now guys, thanks for the help!
Stone-age did not end because man ran out of rocks.

Vastor Peredhil
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Re: Middle-earth: The Northern Waste

Post by Vastor Peredhil »

Hello all - unless anything major happens in any of our families - the Northern Waste (220+ cards) & Morgoth's Legacy (50+ cards) will get their stage 1 release to cardnum this week - this means it is ready to playtest in preparation for being our planned "newest release" sometime next year - so get check back and sharper your wits to be able to build with these new amazing cards soon

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Re: Middle-earth: The Northern Waste

Post by Vastor Peredhil »

so the stage 1 or beta test cards for the Northern Waste and Morgoth's Legacy are up - be aware that a new set - Bay of Utum - was created to incoporate the cards which were moved out of ML set

yours Nico, Eric and Thomas

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Darksatin
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Re: Middle-earth: The Northern Waste

Post by Darksatin »

So, the goal is to print the 220 Northern Waste cards + these 50 Morgoth's Legacy cards ?

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Re: Middle-earth: The Northern Waste

Post by Vastor Peredhil »

Salut Dom,

that are our numbers right now, but creating good sets is the prime goal - the actually numbers might vary - taking into account all double sides quest cards etc.

your DC Team

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Thorsten the Traveller
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Re: Middle-earth: The Northern Waste

Post by Thorsten the Traveller »

As Nicolai already revealed, we have decided that there will be a joint release of Middle-earth: the Northern Waste (MENW), and Middle-earth: Morgoth's Legacy (MEML).
In good DC tradition (see First Folk), we shall call this project The Northern Legacy ;-)

As the poll shows, there is an almost 50-50 divide between those who favour a normal DC release for MENW, and those who prefer it to be scenario only. Since most of the latter group are ok with a partial GO release (option 3), we have decided to focus on balancing the set as a whole for GO purpose.

Nevertheless, to aid those who are not in favour of seeing more Balrog and/or Under-deeps content, we have also decided to remove Durlach from MENW, to add him to MEML, and include a fully remodeled MEML to the project. Both sets will have an icon on them denoting geographical expansion, so players can always decide to include cards from these sets based on their preference.

The new Morgoth's Legacy set will not include more regions and sites located to the east, but focus on the Under-deeps and the new Balrog avatar.
nb. the Barl Syrnac centered content is removed for now to a new set labeled Bay of Utum.

At the moment MENW contains 244 cards, and MEML 50. For the playset this is 480 cards, so still not larger than MENE (though 2 Player Guides means more work for me ;-)).

What is required now is testing, testing, play testing! This is merely stage 1 of the project.
So we invite you all to view the cards on cardnum, explore, and play a game or two using the many new quests that were recently designed (12 in total). As always, any feedback is appreciated.

yours
the DC team
Stone-age did not end because man ran out of rocks.

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Thorsten the Traveller
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Re: Middle-earth: The Northern Waste

Post by Thorsten the Traveller »

Hmm, did expect some (enthusiastic) response to this announcement.
Well anyway, to help out recognizing the flippable missions and deck building on cardnum, here's a list of which A side goes with which B side.

hero missions:
1A Cembereth - 1B The Greening of the North
2A Friends of Winter - 2B Friends of the Snowmen
3A Land Reborn - 3B Great Song of Awakening
4A Lay of Enchantments - 4B Songs of Power

minion missions:
5A Chill the Hopes of Men - 5B Prison of Ice
6A Long Cold Arm of Angmar - 6B Kuoleman Tarmo
7A Pursuit through Barren Lands - 7B Siege of Evermist
8A Sons of Skorg - 8B True-blood of Skorg
9A The Mornarturi - 9B Darken the Hearts of Men
10A The Prison's Spell Is Fading - 10B Released from Bondage

dual mission:
11A Evermarking Scar - 11B Dare Seek Revenge
Stone-age did not end because man ran out of rocks.

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rezwits
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Re: Middle-earth: The Northern Waste

Post by rezwits »

RIght now if you goto cardnum.net

And do a search and in the Race (key2) put:

Quest-Side-A, you will get the Side A

if you select right below

Quest-Side-B, you will get the Side B,

right in the same spot as the Side A, just toggle back and forth.

Hope that helps some!
IMAGE LINK ZOOMING
(install this Chrome Extension Hover Zoom)
(install this FireFox Extension Hover Zoom)
(install this Safari Extension HoverSee)$$
URL ex = "https://cardnum.net/img/cards/METW/metw_gandalf.jpg"
nb to play at cardnum.net you have to disable!

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Darksatin
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Re: Middle-earth: The Northern Waste

Post by Darksatin »

I have found another minion mission :
12A Search the Spires 12 B Crypt of Skorg

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