658-Renegade-Coast

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dirhaval
Posts: 791
Joined: Tue Feb 06, 2007 5:39 am

Eastern shores of the Bay of Ormal were the home of evil spirits of Mannish legends. These
where the Voksa that later hid in Zurghôr after the War of Wrath. Known as sorcerers they
corrupted the Númenóreans that visited the coasts. The Kuorind (“Mountain people”) settled in
the Olyas Kriis and been a barrier to the Zurghîr and Khanîm, whom the later lived south of the
former jungles in Sakal an-Khâr. The Khanîm are Black Númenóreans.

One of these mages of near pure-blood is Gastmorgath. He is a High Master for a special
militia (called the Dark Ordainers) – an ancient cult from the Second Age. The goal is to
infiltrate all institutions, guilds, militaries and political groups. Another High Master is Dâiruzôr.
But more Masters will be made to control Sirayn, Harshandatt, Chyan, Codya, Lyneria, and
Kythor. Their reward will be all the southern ports of the Endor continent from Mispir to
Ost Angthoronion.

The single goal for this player is to weaken the Lynerian League to mount assistance arrayed
against Chey, Mumakan, and Sirayn – each controlled by a Ringwraith. This will be achieved
through weapons, armies, secret societies, sorcery, and words of licentiousness.

Shelter or Darkhavens are not found around the Bay of Ormal. Maybe one is in the
Imaldawath Forest known for its mystery and possible lay-over of Sauron when he fled the White
Council. Cult of the Dark Lord will be formed at Bulchaden Marches and Naerphys. Both sites
give four region move to all desired regions but Zurghôr. Four of the main site types will be
visited. All but two characters have a home site in the Bay of Ormal or nearby.

Hazards were the remaining cards from earlier decks. Most of the creatures are either Animal
or Coastal Sea drakes. Most of the events are permanent-events with 24 “hot” or play almost on
any company if in hand. Ring-bearers or those moving on the seas are the cursed facing this deck.

I like this deck for the covert plan of sorcery, stealth, and building strength in a territory with two
“masters”. Circle of Swords is counted among the cards and used in a company with three weapons.


HIGH MASTER
[SP: 2; GI: +2; DI: +1; CC: +1] Playable on a Dúnadan in your starting company in lieu of a
minor item or at a site in Bay of Ormal. +2 GI. +1 DI. A player can only have one more copy of
High Master in play for each Dark Ordainers in play. +1 CC.
tap bring one resource or character from your sideboard to your discard pile or tap beaer to
shuffle one resource into your playdeck Cannot be duplicated on a character.
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Nb. Like to have a network of these underworld bosses. Thought about increasing mind by one
so to help with those unique mind rings

Deck file at https://councilofelrond.org/forum/view ... 58&p=40757
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