This topic will hold general playtesting lessons.
Recently, I have been replaying the Necromancer's deck but with
the first 20 turns developed with Hero hands.
I use a spreadsheet using random numbers to show the hand
of the hazard players. I only give the names for hazards and general words for the other card types.
The first deck has 40 resources, 40 hazards, and 14 characters.
The second deck has 38 resources, 7 characters, and 52 hazards.
It is possible the random numbers will grab the same unique twice, but I will be aware of this.
Also, the first hazard player "draws" 14 cards; I use them to know what is played against which company that turn.
My process is not 100% accurate, but close enough for me to use.
So far the Necromancer rarely has a company of 4+. This means that it is uncommon for hazards
stopping the minions cold via tapping. I am considering removing the aspect of reducing the hazard limit
by one for each passing of the hazard limit.
609-General Playtesting News
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