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dirhaval
Posts: 795
Joined: Tue Feb 06, 2007 5:39 am

The fate game has ended.
40 players, 960 player turns in 380 days.

This is what happened. It is now 2017. What happened to 2016?
Only one avatar eliminated; Thranduil of Mirkwood on Council corruption check roll of 3.
This surprised me; I was thinking five dead avatars.

About 30 characters had to make a cc-4 or worse for the Council. There should be
a strategy to shuffle resource events to help with these last checks. Almost all characters
not untapped due to many CvCC on last turn.


200 eliminated characters. Right on the dot of my hopes.
Galadriel,Thranduil,Denethor each had 10+ dead characters.
Gandalf, Uvatha, Akhorahil 1 or zero.
A more aggressive play should happen, so this value can be 240.
About 120 non-Uttersouth, unique Hero characters still alive.


14 eliminated dragons. Pits of Angband site card stored is powerful.
DEAD: 2.creature, 6.home, 2.Hunt, 4.roused
SLAYER PLAYER and count:
alatar scatha Itangast Khuzdrepa corlagon Lomaw
dain Leucaruth ando-anco scorba
thorin angurth Agburanr
vidugavia Daelomin
cirdan gondring
gandalf canadras
radagast Uruial
+
Alatar killed using Old Thrush and Staff Asunder x1.
Sacrifice of Form killed two. All wizards with SoF.



20% of eliminated characters in last 4 turns due to CvCC.
I like that. Many wounded. 50 CvCC in last 4 turns or 160 player turns.



All decks exhausted 3x; a few 4x.
If I used on-guard as the experts, then all decks would of exhausted 3x.
Only two decks had more than 40 cards in the Third deck to end the game.
Now, a strategy can be made to shuffle cards when Third deck is near exhaustion.

max MP: 47, Alatar, 27 Kill MPs, so 54 in total.
min MP: 14, Dwar


Hazards faced per player generally increased every 4x to end Turns 21-24 with 15.75 hazards.
Average hazards faced including agent actions: 70.2
Average hazards played; 44. This is low. I was expecting 72 or 3x per turn.
Average creatures faced; 19. Wow. This is low too. I was hoping 36 in 24 turns.
Again, If I used on-guard in the first 10 turns, then card flow would be faster.
Keep in mind that I did not use any Assassins, Thief, or Pick-pockets.

Balin, Thrain, Theoden were decimated facing 90+ hazards.
Uvatha, Wking, Imrahil faced about 55 at the low end.
Imrahil faced a criminally low 6 creatures! 3 in last two turns.
Durlach and Hoarmurath faced 30 creatures.


White players had 562 MPs. Black/Grey had 629 MPs.
average MPs=30.



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faction war, no character.
faction INF of moved faction


multiple agents at site
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