Do hazards have any effect on company vs. company combat?In order to contribute to this thread please follow these rules:
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We’ve been discussing this new CRF entry that didn’t make it into CRF 15:
In the original digest, Van Norton only talks about hazards that directly affect attacks, not hazards that affect attacks generally:”@ Rules Erratum: Hazards effects in play that affect attacks have no effect on company vs. company combat.”
The word “directly” provides an important distinction here; leaving the CRF as it is currently written doesn’t follow the actual intention of the ICE NetRep's ruling, and removes more hazard effects from CvCC than was originally intended.”ICE RULES DIGEST #563
22-03-1999 NetRep: Van Norton Source
QUERY 4
From: _Spen...@aol.com_
Subject: Re: Rules Digest 562
Van, I just wanted to make sure you haven’t forgotten my question about what happens to hazards during CVCC. (Rulebook says hazards have no effect on CVCC combat.) 3 Digests ago you said you would answer it in the next digest. I still haven’t heard an answer.
No, delayed but not forgotten. Ichabod and I have been discussing changing the rule to make it more clear. I had one wording, he another. Ultimately, I spent an evening going through every hazard in the game to see how they impacted each wording of the new rule.
To make a long story short [too late] here is the new ruling for Company vs. Company combat:
Hazard effects in play that affect attacks have no effect on CVCC.
This is an errata and will be posted as a Rulings Monday on 3/22/99. The new rule will take effect 4/5/99.
Commentary:
This means that if a hazard effect directly affects an attack, it has no effect on Company vs. Company combat. So, if the hazard says, “All orc attacks have +1 prowess.” it would have no effect. On the other hand, if the hazard says, “All orcs have +1 prowess,” it will have normal effect.
Remember to that no hazards can be played during the site phase and no company vs. company combat will trigger an on-guard card. So the only hazards that would have any effect are hazard effects already in play.
The hazard Night is an excellent example for the new rule. The card text reads:
The prowess of each non-ranger Dúnadan is modified by -1. Additionally, if Doors of Night is in play, the prowesses of all attacks are are modified by +1 and the prowess of each Man and Dúnadan is modified by -1. Cannot be duplicated.
During company vs. company combat, with Doors of Night in play, non-ranger Dúnadan have a -1 prowess and additionally all Man and Dúnadan characters have an additional -1 prowess. Since the plus to prowess directly affects attacks, it has no effect on CvCC.”
Thus, we are updating this CRF entry. The correct text should be:
”Hazard effects in play that directly affect attacks have no effect on company vs. company combat.”