Joes letter part 2: LACK OF TIME/CASUALNESS
Posted: Sat Jan 17, 2009 3:57 pm
I have split up joes letter in order to get a better overview and make it easier to respond directly to specific topics. There is a lot substantial content in this document, so lets take this opporntunity, exchange our ideas and work for a better future of MECCG.
The original post can be found here: http://www.councilofelrond.org/forum/vi ... .php?t=907
This thread deals with
The original post can be found here: http://www.councilofelrond.org/forum/vi ... .php?t=907
This thread deals with
Frodo wrote: Problem area 1: Current Players
Why are we losing them? What’s making staying in the game a frustrating experience?
B- LACK OF TIME/CASUALNESS (THE NEED TO MAKE GAME APPEALING ENOUGH TO CASUAL PLAYERS)
Now if you’re really so busy with grand things in life you don’t have a measly two hours free per month for games, there’s nothing we can do for poor you. But if you do have some time, and the thought of taking up that time with MECCG sounds desirable yet overwhelming, that’s the place we players must begin to think about fixing.
We have an unusual game. The players who play MECCG are almost always older than 20 years; compared to other CCGs, even strategy games, that’s a rare fact indeed. What this means is that we will have a higher percentage of players who will have to deal with the routines and demands of REAL LIFE, and thus have less time to give to games. Now these players will still have some time, they will possibly even seek to enlarge that free time as much as possible, they will even gladly give it to games; so what kinds of games will they choose?
They will choose games that can be played casually. They will not choose games that demand a constant upkeep of new card product (like Magic), or new rules. Luckily, our game does not have that. They will also not choose games whose playing structures are so alienating (GCCG) or inhibited so as to reward or encourage only tournament-level, competitive play. Finally, they will be turned away from games where it is harder to find co-players, if only because they must play something after dinner, and friends (because of the issue with “recruitment”) have given up having MECCG explained to them, and are clamoring for the self-contained, easy-to-understand Scrabble board.