Thematic "half-decks" for casual play
Posted: Thu Sep 09, 2010 7:08 am
(Posted a similar thread on the meccg.net forum, but then I discovered this forum, with seemingly more activity, so I repost here.)
Hi all!
After about five years or so without MECCG, I just stumbled over a bunch of cards sold cheaply by a former local collector. My first plan was to sell as much as possible on ebay (e.g. complete sets), but when looking through the cards, the temptation became too big... I just had to sit down and try to construct a few decks, and try to get this game on the table again.
So, I got this idea for making casual play more interesting while still keeping the thematic flair of the game. I plan to make a large number of "half-decks", each containing about 20 cards, either hazard or resource (with characters). Each of these half-decks will have its distinct theme, like (for hazards) orcs, trolls, corruption, roadblock, agent attacks, agent influence, nazgul, dragons etc etc, or (for resources) big items, Gondor factions, King under the Mountain, Riddling Game(!), Hobbits, One Ring etc etc. The main point is to make the decks fun to play, not necessarily very competitive. I think it should be easy to come up with at least 20 hazard and 20 resource half-decks, possibly many more.
After having constructed these half-decks, the plan is to play as follows: First, both players get two random resource half-decks and two random hazard half-decks, together with (say) two of each wizard, and possibly some other cards. Then, the players spend a few minutes to look through their deck, trimming them down to 30 resources, 30 hazards, selecting starting characters etc. All unused cards go into the sideboard.
Hopefully, this will allow us to set up a game about as quickly as a sealed deck game, but still retaining the thematic play and the combos that make the game fun.
So, that's the basic idea. However, there are a few issues I'm a bit unsure of, and would like to have comments on before I start constructing the decks:
First of all, all the resource decks must obviously contain at least a minimum number of MPs from different categories. How many MPs do you usually put into your decks? Would 40 MPs be a suitable aim (that is, 20 MPs in each half-deck)?
Secondly, I plan to make all the five wizards available (two of each), in addition to any wizards in the resource decks (for example, if I make a Gandalf/Narya half-deck, it will contain one Gandalf, then it's up to the player if he wants to add one or two additional Gandalfs). I've also been thinking about adding some general cards like 3xTwilight, Many Sorrows Befall, Mouth of Sauron etc, so that these always are available for the players to add to their decks. Are there any other cards that should always be available?
_________________
Henrik
Hi all!
After about five years or so without MECCG, I just stumbled over a bunch of cards sold cheaply by a former local collector. My first plan was to sell as much as possible on ebay (e.g. complete sets), but when looking through the cards, the temptation became too big... I just had to sit down and try to construct a few decks, and try to get this game on the table again.
So, I got this idea for making casual play more interesting while still keeping the thematic flair of the game. I plan to make a large number of "half-decks", each containing about 20 cards, either hazard or resource (with characters). Each of these half-decks will have its distinct theme, like (for hazards) orcs, trolls, corruption, roadblock, agent attacks, agent influence, nazgul, dragons etc etc, or (for resources) big items, Gondor factions, King under the Mountain, Riddling Game(!), Hobbits, One Ring etc etc. The main point is to make the decks fun to play, not necessarily very competitive. I think it should be easy to come up with at least 20 hazard and 20 resource half-decks, possibly many more.
After having constructed these half-decks, the plan is to play as follows: First, both players get two random resource half-decks and two random hazard half-decks, together with (say) two of each wizard, and possibly some other cards. Then, the players spend a few minutes to look through their deck, trimming them down to 30 resources, 30 hazards, selecting starting characters etc. All unused cards go into the sideboard.
Hopefully, this will allow us to set up a game about as quickly as a sealed deck game, but still retaining the thematic play and the combos that make the game fun.
So, that's the basic idea. However, there are a few issues I'm a bit unsure of, and would like to have comments on before I start constructing the decks:
First of all, all the resource decks must obviously contain at least a minimum number of MPs from different categories. How many MPs do you usually put into your decks? Would 40 MPs be a suitable aim (that is, 20 MPs in each half-deck)?
Secondly, I plan to make all the five wizards available (two of each), in addition to any wizards in the resource decks (for example, if I make a Gandalf/Narya half-deck, it will contain one Gandalf, then it's up to the player if he wants to add one or two additional Gandalfs). I've also been thinking about adding some general cards like 3xTwilight, Many Sorrows Befall, Mouth of Sauron etc, so that these always are available for the players to add to their decks. Are there any other cards that should always be available?
_________________
Henrik