Konrad Klar wrote: ↑Tue Aug 30, 2022 2:57 pm
As long the effect of Fog will be perceived as result of action triggered by presence of region symbol in path, so long the problem will be seen in such way.
Effect of Fog is continuous, not triggered by anything. Region symbols are not changed. They are
treated as other symbols as long Fog is in play.
I was thinking that the effects of environment long-events were
actions that were
applied (using timing based on passive conditions) rather than being an instruction to the player on how to "treat" the symbols. For instance, the effect of
Hey Come Merry Dol is clearly an instruction to the player to change how they count the number of wilderness symbols (rather than a change to the actual symbols): "
each wilderness counts as half... when calculating the number of wilderness...". On the other hand there is
Master of Wood, Water, and Hill's "
change" and
Girdle of Radagast's "
become".
I looked at Annotation 26 some more:
CRF - Movement/Hazard Phase
Annotation 26: If at the start of a player's movement/hazard phase, there are multiple effects in play such that their net effect depends on the order they are applied, the player who is currently not taking his turn (i.e., the hazard player) decides the order in which they are to be applied. Once this interpretation is established, all further actions are applied in the order they are resolved for the rest of the turn.
Once the effects of an environment card have been applied to a target during a given movement/hazard phase, that effect is not applied again to that target during the current turn.
This was the basis for my thinking that the effects of Fog were actions that were applied (meaning, that there was time to respond like any other action).
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This question was brought up because of the change to Annotation 25 in
The Lidless Eye Companion. I also noticed a change to Annotation 26 in the
The Lidless Eye Companion, which was not reflected in the CRF's version of Annotation 26, but which I think supports the idea of "treat" being an instruction to the player rather than an effect that is applied (yet it still uses the "all further actions" language). The original Annotation 26 and its example in The Wizard's Companion discuss "applying" effects of Fell Winter and Morgul Night which "change" region-types. And it uses the phrase "all further actions" (indicating that region-changing effects are actions, which in general can be responded to), rather than the player "treating" a region type as a different type for some purpose -- the player must be doing something with the symbols in order to "treat" a symbol differently.
Here are the 3 different variations on Annotation 26 for reference:
The Wizard's Companion: (effects that "change" the region type are "applied" when there is no other purpose for which the player might be "treating" a region type as a different type).
Annotation 26: If at the start of a player's movement/hazard phase, there are multiple effects in play such that their net effect depends on the order they are applied, the player who is currently not taking his turn decides the order in which they are to be applied. Once this interpretation is established, all further actions are applied in the order they are resolved for the rest of the turn.
Once the effects of an environment card have been applied to a change a site type or a region type in a site path during a given movement/hazard phase, that effect is not applied again during the current turn. If several environment cards are in effect at the beginning of a movement/hazard phase, the non-phasing player chooses the order in which those cards are applied. This choice is made after the moving player has revealed the first movement declaration where the order of application would be a consideration.
Example: At the start of Meredith's movement/hazard phase, Morgul Night and Fell Winter, both long-events, are in play, because [they were played last turn]. Morgul Night changes wilderness to shadow-lands and shadow-lands to dark-domains; Fell Winter changes free-domains to border-lands and border-lands to wilderness. Meredith revealed the new site of one of her companies: Edhellond, which her company is moving to from Lorien. Quinton now decides the order the two long events are to be applied to the site path. Since Fell Winter does not affect the wilderness, Morgul Night changes these to shadow-lands...[there is also a part about Meredith playing Moon outside of the Long-event phase...]
CRF: (reflects but summarizes the original Annotation 26)
Annotation 26: If at the start of a player's movement/hazard phase, there are multiple effects in play such that their net effect depends on the order they are applied, the player who is currently not taking his turn (i.e., the hazard player) decides the order in which they are to be applied. Once this interpretation is established, all further actions are applied in the order they are resolved for the rest of the turn.
Once the effects of an environment card have been applied to a target during a given movement/hazard phase, that effect is not applied again to that target during the current turn.
The Lidless Eye Companion: (uses the term "interpret" instead of "apply". But still mentions "all further actions") Does not include the Fell Winter + Morgul Night example)
Annotation 26: If at the start of a movement/hazard phase there are multiple effects in play such that their net effect depends on the order they are interpreted, the player whose turn it is not decides the order they are to be interpreted. Once this interpretation is established, all further actions are interpreted in the order they are resolved for the rest of the turn."
Like I said above, I didn't see any timing issue when revealing the card was a separate step from drawing cards. But (at least for me) Annotation 25b raises the issue of timing. I wonder if this change to Annotation 26 was made because of Annotation 25b or if there was some other reason for it. An on-going effect that provides an instruction to the player on how to handle a situation would be something that is "interpreted" by the player (rather than an
action being
applied). Different words do have different meanings in MECCG after wall.
As for the CRF being different, my understanding is that the Annotations came from the Designers, not Ichabod. I don't think he noticed this change.