Theo wrote: ↑Sat Jun 27, 2020 5:03 am
I know of no rules that suggest that the allowances of Crown of Flowers and Fireworks are not mutually compatible, that "play with/on" means "play with/on something AND NOTHING ELSE."
I do know of a rule. The rules on Targeting.
(MELE p.91) Targeting: Choosing a specific entity through which a card or effect will be played out. An entity chosen as such is the "target" of the action." Some possible targets are: characters, corruption checks, strike dice rolls, items, sites, and companies. A card that states it is playable on or with a certain entity targets that entity. Cards which affect an entire class of other cards do not target (e.g., Wake of War).
Playing a card is an action. Playing 1 card is 1 action. 1 action can have only 1 chosen target. Other actions, like cancelling or discarding, are said to have multiple targets because there are actually multiple discarding actions, one action for each target. See Praise to Elbereth, there are multiple separate cancellation actions each with their own specifically chosen target. We know that they are actually separate actions because one of the actions can fail for one target while the other actions succeed on other targets. Discarding 1 Nazgul by Scimitars of Steel to prevent it from being cancelled by Praise does not prevent Praise from cancelling the other 8 Nazgul because there are multiple separate actions.
Playing 1 Fireworks card is just 1 action. It can only have 1 target because it is just 1 action. And you have to specifically choose the targeted card when declaring the action of playing Fireworks. There is no possibility of choosing 2 completely separate targets for 1 action. Only non-targeting events can be chosen to be played out through Crown of Flowers because Crown of Flowers needs to be the target of the action of playing that event.
Theo wrote: ↑Sat Jun 27, 2020 5:03 am
We instead even have language of two simultaneous "play on"s in that hazards are always played on a company for the purpose of the company's hazard limit, but some may additionally be played on an entity within that company or on the company's new site.
The word "on" is not a game term in itself.
There is a difference between the rules on playing hazards and the rules on targeting... The rule on playing hazards is: "
Your opponent plays hazards on the company-each hazard is resolved as indicated in its text." While hazards are played "on" a company for purposes of the M/H phase, the company is not the "
playable on" target of the hazard unless its indicated in its text. Some non-targeting hazards are said to played "on" the company during their M/H phase even though they do not target the company.
Theo wrote: ↑Sat Jun 27, 2020 5:03 am
Further, what would it mean to "play on" a company generally (e.g., Crept Along Cleverly) under the strict interpretation that "play on" implied something like "must be touching (under? on?) the entity"? There is no physical company entity to touch (or be on or under).
Who's leading the Quest for Inconsistency?
The resource is played with the company just as any other entity associated with company. The company is the 1 target for the 1 resource. It's simple.
Theo wrote: ↑Sat Jun 27, 2020 5:13 am
Dwarven Ring of ... wrote:... Playable only with a Gold Ring...
CDavis7M must find it hard to use these, with the item they are "played with"-at-the-exclusion-of-"played on" getting discarded immediately.
... The Gold Ring that the Special Ring is "played with" is replaced by the Special Ring. The rules on testing rings state: "
If the roll indicates a special ring that you have in your hand, you may replace the gold ring with that ring and discard the gold ring". While the Special Ring ring targets the Gold Ring, the discarding happens after the replacement and the Special Ring is not controlled by the Gold Ring or whatever you are suggesting.
Theo wrote: ↑Sat Jun 27, 2020 5:13 am
My point with this post is just that there can be multiple valid interpretations of "play(able) with".
Perhaps. But none of those valid interpretations allow for the 1 action of playing 1 card to somehow have 2 targets.