MELE Rules wrote:Condition, Active: A prerequisite for an action actively made by a player.
Action: Any activity in the game (card play, a corruption check caused by Lure of the Senses, etc.). An opponent and yourself have the opportunity to declare other actions in response.
Ready to His Will wrote:Ready to His Will
Playable on an Orc, Troll, Giant, Slayer, or Man hazard creature with one strike for each of its attacks. All attacks of the creature are canceled. The creature becomes an ally under the control of any character in the company that now taps. It has a mind of 1, 1 ally marshalling point, prowess equal to its normal prowess minus 7, and a body equal to 8. Place this card with the creature.
MEBA Rules, Cards with Multiple Actions wrote:If a card specifies that more than one action occurs when the card is itself resolved in a chain of effects, all of these actions are to be resolved in the card's chain of effects uninterrupted and in the order listed on the card. No actions may be declared to occur between these multiple actions. The actions listed on the card are considered to have been declared in the reverse order as they are printed.
Looking at the thread on the NetRep board on Ready to His Will, most seem to be confusing active conditions for card play with active conditions for an action:
This cannot be the case. The card text of Ready to His Will states unequivocally that tapping is the active condition for making the hazard creature attack an ally.Zarathustra wrote:All that concerns me in this case is that tapping is a cost of playing Ready to His Will. I have argued that it is.
That tapping has to occur when the action is declared, which occurs after card play is declared. The conditions for declaring the play of the card are a resolved hazard creature attack with one strike for each of its attacks.The creature becomes an ally under the control of any character in the company that now taps.
If I have to tap a character to play Ready to His Will, then I cannot tap the character in order to fulfil the active condition of tapping for one of its actions.
It seems, based on the multiple action rule, that it would go like this:
1) Declare Play of Ready to His Will -- check for valid attack, which is the condition of its play. (Or, at your option, see step 3.5)
2) Declare that the Creature will become an ally -- tap the character now, per the card text.
3) Declare that all attacks of the creature are canceled.
3.5) Depending on how you read the rules, card play is declared at this point.
4) Opponent plays something in response.
4b) All responses resolve.
3.5b) Depending on how you read the rules, card play resolves.
3b) Cancelling resolves.
2b) Creature becoming ally resolves; character must still be tapped or the action is canceled.
1b) Card play resolves (and don't blame me for this illogic, it's ICE's fault).
Note that active conditions for card play and active conditions for a card's action cannot possibly be the same thing, else Secrets of Their Forging would require that a sage and a site be both tapped and untapped upon resolution.
I know it's been discussed several times before, but what I've seen leads me to believe that the people on both sides were assuming that the only possible action to have an active condition is card play, which is not the case.
Anyway, my break's over.
Time to go back to work.
