Dwarven Light-Stone - CvCC
Posted: Sat Jun 09, 2018 10:09 pm
Can the ability of this card be used if the hero company possessing it is facing a CvCC from a minion company containing a mix of only Orcs and Trolls?
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https://www.councilofelrond.org/forum/viewtopic.php?f=16&t=3421
So a card like Praise to Elbereth would be legal to be played by the defender and is considered to be directly affecting the strike? (Even though it would give a boost to characters from both companies).Any card or action that directly affects the strike may be played in step 5a/5f. This can include things that untap a character, cancel a strike, modify prowess or body, etc.
Why do you say that?Bandobras Took wrote: ↑Sun Jun 10, 2018 2:58 pm Technically, it's impossible to play resources that affect the target of the strike, whether that strike comes from a hazard creature/event or an attacking character.
In CvCC:MELE p29 wrote:Strike Modifications
There are a number of standard modifications to the prowess of each target character facing a strike:
- ...
- The target's prowess may also be modified due to the play of certain resource and hazard cards. Only one resource card requiring skill may be played against a given strike.
My position is that modifying the prowess of the target of the strike is affecting the resolution of the strike because it changes the odds for the strike succeeding/failing, which are included under the Resolving Strikes section.MELE p83 wrote:The defending player may play resource cards that affect the strike (up to one card that requires skill).
Note: Even though it is not his turn, the defending player may play resource cards that affect the resolution of strikes.
Yes, other than the one skill card per strike per player limit.the Jabberwock wrote: ↑Sun Jun 10, 2018 5:16 am Basically, you can dump resource cards from your hand if they can in any way affect the strike, the attack, or change one or more characters prowess and/or body values?
The target's prowess may also be modified due to the play of certain resource and hazard cards; it's just that the only resources the defender is allowed to play are ones that affect the strike, not ones that do not affect the strike.MELE Rules wrote:THE STRIKE SEQUENCE
The "strike sequence" is the time from when a player declares that one of his characters will resolve a strike until the strike die roll is made and any associated body checks are made.
Strikes are resolved one at a time as decided by the defending player (i.e., he chooses a strike to resolve, the strike is resolved, he chooses the next strike to resolve, the strike is resolved, etc.).
All of the factors affecting the strike must be decided before making the roll (2D6). Cards that do not affect the strike may not be played during the strike sequence. Address these factors in the following order:
1. The attacker may play hazard cards that affect the strike (these count toward the hazard limit against this company).
2. The attacker may decide to use any or all of his remaining (if any) -1 modifiers due to unallocated strikes (i.e., strikes in excess of the company's size).
3. A target untapped character may take a -3 modification so that he will not automatically tap following the strike sequence.
4. The defending player may play resource cards that affect the strike (up to one card that requires skill).
Note that the strike affects an individual character. Such a character is part of the strike sequence, but is not part of the strike which is affecting that character.MELE Glossary wrote:Strike: The portion of an attack that affects an individual character. Each attack has one or more strikes, each of which an individual character must face in a strike sequence. If an attack has more strikes than a defending company has characters, every character faces one strike and the excess strikes are converted to -1 modifiers.
Strike Sequence: The time from when you declare one of your characters will resolve a strike until the strike dice roll is made and associated body checks are made. No actions may be declared except those that directly affect the strike as listed on page 33. Between strike sequences of an attack, players can declare more general effects (except declaring an attack and changing the current attack's number of strikes).
An attack lists strikes, not strike sequences. Should combat get as far as assigning strikes, a strike sequence is then used to resolve strikes. Just as influence checks are used to resolve an attempt to bring a faction into play. But it would be foolish to say that factions are therefore part of influence checks.Attack: An action against a company that lists a number of strikes and prowess. Most attacks are either hazard creature attacks or automatic-attacks, though certain cards cause attacks which are neither of these. Most attacks are further described with a creature type though they do not have to be. An attack must be the first declared action in a chain of effects.
I don't understand the purpose of these; in general I agree that phrase A being different from phrase B implies concept A is usually different from concept B.Bandobras Took wrote: ↑Tue Jun 12, 2018 4:24 pm Movement is not a site path. A corruption check is not a corruption point. An influence check is not a faction. Playing a character is not a character. Combat is not an attack. A strike sequence is not a strike.
I don't agree with these. I don't believe that something can (exclusively) be a part of another thing if the something exists external to the other thing. Strikes are assigned prior to the strike sequence resolving them. I don't think this is pre-emptive assignment in preparation for the strikes existing within the strike sequence or anything like that. Further support in favor of strikes existing external to strike sequences: excess strikes are resolved as -1 penalties, with no separate strike sequence to resolve them.Bandobras Took wrote: ↑Tue Jun 12, 2018 4:24 pm A strike is part of a strike sequence. A strike sequence is not part of a strike.
But the equivalent of what I'm voicing is that: an influence check is a part of an attempt to bring a faction into play (normally). Would you not agree with this? But the comparison breaks down because "influence checks" aren't exclusively a part of an attempt to bring a faction into play because they also exist in other contexts. A strike sequence can't exist without a strike, but a strike can exist without a strike sequence (by being converted into a -1 penalty.Bandobras Took wrote: ↑Tue Jun 12, 2018 4:24 pm An attack lists strikes, not strike sequences. Should combat get as far as assigning strikes, a strike sequence is then used to resolve strikes. Just as influence checks are used to resolve an attempt to bring a faction into play. But it would be foolish to say that factions are therefore part of influence checks.
Since you went to the glossary (which might be more of a term summary?), how about:Bandobras Took wrote: ↑Tue Jun 12, 2018 4:24 pm An attack is part of combat. Combat is not part of an attack.
MELE p86 wrote:Combat: the resolution of an attack. This involves strikes being assigned and strike sequences being performed. Combat specifically encompasses the time from the resolution of an attack action until the final strike sequences is completed. During combat, no attack may be actively declared.
My position is that modifying the prowess of the target of the strike is affecting the resolution of the strike because it changes the odds for the strike succeeding/failing, which are included under the Resolving Strikes section.
The strike sequence (process) is the resolution of the strike (object). They are clearly not the same thing, as you have demonstrated, since strikes can exist without a strike sequence.a strike can exist without a strike sequence (by being converted into a -1 penalty.)