Newbie Q&A : choosing no movement at current site

The place to ask and debate all rules issues related to MECCG.
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Dunfwr
Posts: 1
Joined: Thu Feb 08, 2018 2:13 am

Tried looking in various rules about making a choice not to move at a current site. If I choose to stay where I am. What possible options do I have? (could I play more items? do I get more site attacks?).

Just learning the rules (from various sources) - any help is much appreciated
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the JabberwocK
Ex Council Chairman
Posts: 1156
Joined: Mon Mar 28, 2011 4:46 am

First and foremost.... welcome to our forums and thanks for joining!! :D

To answer:

If you choose to remain at your present site (and not move) you can then re-enter the site. In order to do anything during the site phase, you must enter the site and face any automatic attacks (even if you already faced them on a previous turn).

If the site is untapped, you may play items/allies/factions, etc normally. If the site is tapped, you may play any resources which are allowed to be played at a tapped site or which do not require tapping of a site (Barrow Blade, etc.)

Hope this answer helps and please post again if you have any further questions!
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Theo
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Joined: Mon Jan 08, 2018 5:49 pm
Location: Denver, CO
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After facing automatic attacks, the full rules additionally allow the option of making an influence attempt against an opponent's characters/items/allies/factions, or initiating company-vs-company combat depending on the opponent.
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