Hi there,
has the card text of hour of need been changed in any fashion?
If not, the only clarification with this card is that the site it's played at is tapped afterwards. This doesn't prevent me from playing multiple hours at an already tapped site. Is that correct?
Thx!
Hour of Need
- Khamul the Easterling
- Ex Council Member
- Posts: 348
- Joined: Sun Feb 25, 2007 9:16 pm
- Location: Cologne
- Contact:
-
- Posts: 81
- Joined: Sat Feb 03, 2007 1:04 am
- Location: Poland
there are no further clarifications/errata or any changes in Hour of Need besides the one you mention
but being at a tapped site prevents you from tapping it to play a faction so you can't play a faction with Hour of Need when being at a tapped site
but being at a tapped site prevents you from tapping it to play a faction so you can't play a faction with Hour of Need when being at a tapped site
Going ever under dark,
Having the clouded sky above me -
And pale nothingness beneath me,
I see a light in the distant darkness,
It beckons me in and I accept it's invitation...
Having the clouded sky above me -
And pale nothingness beneath me,
I see a light in the distant darkness,
It beckons me in and I accept it's invitation...
- Khamul the Easterling
- Ex Council Member
- Posts: 348
- Joined: Sun Feb 25, 2007 9:16 pm
- Location: Cologne
- Contact:
That would essentially mean "playable only at an untapped site", right?
in any case it's played in the orga-phase, Ok?
in any case it's played in the orga-phase, Ok?
-
- Posts: 81
- Joined: Sat Feb 03, 2007 1:04 am
- Location: Poland
it doesn't has to say that the diplomat has to be on an untapped site as an untapped site is the standard playability condition for playing a faction (or ally, or item) - Hour of Need doesn't change that condition
and the fact that you play it during the org phase has nothing to do with it either - sites can tap/untap during any phase if the appropriate effect is there
the site does not tap in effect of you playing Hour of Need but in effect of playing a faction (if you are successful)
and the fact that you play it during the org phase has nothing to do with it either - sites can tap/untap during any phase if the appropriate effect is there
the site does not tap in effect of you playing Hour of Need but in effect of playing a faction (if you are successful)
Going ever under dark,
Having the clouded sky above me -
And pale nothingness beneath me,
I see a light in the distant darkness,
It beckons me in and I accept it's invitation...
Having the clouded sky above me -
And pale nothingness beneath me,
I see a light in the distant darkness,
It beckons me in and I accept it's invitation...
- Konrad Klar
- Rules Wizard
- Posts: 4362
- Joined: Sun Feb 04, 2007 9:35 am
- Location: Wałbrzych, Poland
Site is tapped after succesfull play of faction, not tapped to play a faction. Untapped site, site phase etc. all are superseded by condition described on Hour of Need.|Highwayman| wrote:but being at a tapped site prevents you from tapping it to play a faction
We will not speak of such things even in the morning of the Shire.
-
- Posts: 81
- Joined: Sat Feb 03, 2007 1:04 am
- Location: Poland
so basicaly what stops me from normaly (wihtou any extra cards) playing a faction (or item, or ally) at a site that is already tapped?Konrad Klar wrote:Site is tapped after succesfull play of faction, not tapped to play a faction. Untapped site, site phase etc. all are superseded by condition described on Hour of Need.|Highwayman| wrote:but being at a tapped site prevents you from tapping it to play a faction
for some reason I can't do it
and I don't see what part of Hour of Need changes that
Going ever under dark,
Having the clouded sky above me -
And pale nothingness beneath me,
I see a light in the distant darkness,
It beckons me in and I accept it's invitation...
Having the clouded sky above me -
And pale nothingness beneath me,
I see a light in the distant darkness,
It beckons me in and I accept it's invitation...
- Konrad Klar
- Rules Wizard
- Posts: 4362
- Joined: Sun Feb 04, 2007 9:35 am
- Location: Wałbrzych, Poland
Site must be untapped. "X must be untapped" and "tap X" are different things.|Highwayman| wrote:so basicaly what stops me from normaly (wihtou any extra cards) playing a faction (or item, or ally) at a site that is already tapped?
Hour of Need sets it's own conditions for bringing faction into play.
We will not speak of such things even in the morning of the Shire.
-
- Posts: 81
- Joined: Sat Feb 03, 2007 1:04 am
- Location: Poland
but you can't tap a card that's already tapped
and show me where on Hour of Need it is said that the site need not be untapped (all the cards I can think of that can be played at a tapped site have that written in their text)
and show me where on Hour of Need it is said that the site need not be untapped (all the cards I can think of that can be played at a tapped site have that written in their text)
Going ever under dark,
Having the clouded sky above me -
And pale nothingness beneath me,
I see a light in the distant darkness,
It beckons me in and I accept it's invitation...
Having the clouded sky above me -
And pale nothingness beneath me,
I see a light in the distant darkness,
It beckons me in and I accept it's invitation...
- Konrad Klar
- Rules Wizard
- Posts: 4362
- Joined: Sun Feb 04, 2007 9:35 am
- Location: Wałbrzych, Poland
Exactly. Normally you need untapped site to play faction, item, ally. Then if playing is succesfull, site taps.|Highwayman| wrote:but you can't tap a card that's already tapped
Prerequisite: untapped site, site phase.
Effect: resource is played and site taps.
Normal prerequisites are replaced by requirements of Hour of Need.
Look at Thing Stolen
Is written that site may be tapped? In some situations after playing minion faction site is untapped, but usually not. In your opinion, item may be played at tapped site as result of this card?Playable after a faction is successfully played at a Shadow-hold [S] or Dark-hold [D]. Tap a character at the site to play a non-unique, non-hoard minor or major item (even if the item is not normally playable there). ...Shagrat could not both fight and keep hold of his treasure...-LotRVI
We will not speak of such things even in the morning of the Shire.
-
- Posts: 81
- Joined: Sat Feb 03, 2007 1:04 am
- Location: Poland
I just don't see where/how Hour of Need changes those prerequisitesKonrad wrote:Normal prerequisites are replaced by requirements of Hour of Need.
about Thing Stolen - I've always seen it as the same as playing an extra minor after successfuly a site, and along the same lines I was told (by Mark I think) that Thing Stolen cannot be played if the site doesn't tap (either cuz it's already tapped or cuz of playing a faction under a leader)
Going ever under dark,
Having the clouded sky above me -
And pale nothingness beneath me,
I see a light in the distant darkness,
It beckons me in and I accept it's invitation...
Having the clouded sky above me -
And pale nothingness beneath me,
I see a light in the distant darkness,
It beckons me in and I accept it's invitation...
- Konrad Klar
- Rules Wizard
- Posts: 4362
- Joined: Sun Feb 04, 2007 9:35 am
- Location: Wałbrzych, Poland
That's all.untapped non-Warrior non-Wizard diplomat during the organization phase if you have a faction in your hand.
We will not speak of such things even in the morning of the Shire.
CRF:
Hour of Need
May not be played in the Under-deeps.
If successful Hour of Need taps the site it is played at (not the site associated with the faction)
Cannot be played at a tapped site
Will not allow the play of a 'free' minor item when played in the organization phase
Regardless of what we think or feel, as written in the CRF the site must be untapped.
Hour of Need
May not be played in the Under-deeps.
If successful Hour of Need taps the site it is played at (not the site associated with the faction)
Cannot be played at a tapped site
Will not allow the play of a 'free' minor item when played in the organization phase
Regardless of what we think or feel, as written in the CRF the site must be untapped.
-
- Posts: 81
- Joined: Sat Feb 03, 2007 1:04 am
- Location: Poland
while I agree with CRF in case of Hour of Need, unless it was ICE's ruling we can always argue with and change what was ruled before as after ICE stopped taking care of MECCG there's nothing truly official
it would really help if we knew hoe whoever ruled so justified this ruling - it could bring new light into the discussion
it would really help if we knew hoe whoever ruled so justified this ruling - it could bring new light into the discussion
Going ever under dark,
Having the clouded sky above me -
And pale nothingness beneath me,
I see a light in the distant darkness,
It beckons me in and I accept it's invitation...
Having the clouded sky above me -
And pale nothingness beneath me,
I see a light in the distant darkness,
It beckons me in and I accept it's invitation...
- Konrad Klar
- Rules Wizard
- Posts: 4362
- Joined: Sun Feb 04, 2007 9:35 am
- Location: Wałbrzych, Poland
Ops... My copy of CRF must be old (pre-ICE? ).Sauron wrote:CRF:
Hour of Need
May not be played in the Under-deeps.
If successful Hour of Need taps the site it is played at (not the site associated with the faction)
Cannot be played at a tapped site
Will not allow the play of a 'free' minor item when played in the organization phase
Regardless of what we think or feel, as written in the CRF the site must be untapped.
We will not speak of such things even in the morning of the Shire.