Doubts About The Balrog Rules Summary
Posted: Wed May 30, 2012 4:42 am
And what you can and can't do because of it.
Undoubtedly this has been tossed back and forth on the NetRep's board. Right now we have three big rules that come from this turn summary:
1) You can't influence an avatar's follower or ally.
2) You can't target any company or entity associated therewith with hazards if it is not their m/h phase.
3) On-guards may be revealed when a resource is played at a tapped site (would potentially tap an untapped site).
In each of these cases, the Summary is held to override previous rulebooks/rulings:
1) CRF: It is not possible to influence an item away from a Wizard or Ringwraith.
2) CRF: Hazards may only be played on a company whose movement/hazard phase is being resolved, or on the site they are moving to. Long-events and permanent-events may effect more than one company even though they are only played "on" one company.
3) CRF: An on-guard card may be revealed when the company plays a resource that potentially taps the site. The card must affect the company or a character in the company that site phase.
In that case, shouldn't the following also override previous rules/rulings?
1) p.19, under Ringwraith Effects, there is no mention of needing a mode card to move to non-Darkhaven sites; this should override the MELE rulebook, since the summary does not reference it in any way (though mentioning both region movement and coastal sea limitations).
2) The summary makes absolutely no provision for winning by the One Ring, therefore, dunking should be disallowed, at the very least for RWs, who have no card to let them win the game.
Or is this a case of spaghetti rules?
Undoubtedly this has been tossed back and forth on the NetRep's board. Right now we have three big rules that come from this turn summary:
1) You can't influence an avatar's follower or ally.
2) You can't target any company or entity associated therewith with hazards if it is not their m/h phase.
3) On-guards may be revealed when a resource is played at a tapped site (would potentially tap an untapped site).
In each of these cases, the Summary is held to override previous rulebooks/rulings:
1) CRF: It is not possible to influence an item away from a Wizard or Ringwraith.
2) CRF: Hazards may only be played on a company whose movement/hazard phase is being resolved, or on the site they are moving to. Long-events and permanent-events may effect more than one company even though they are only played "on" one company.
3) CRF: An on-guard card may be revealed when the company plays a resource that potentially taps the site. The card must affect the company or a character in the company that site phase.
In that case, shouldn't the following also override previous rules/rulings?
1) p.19, under Ringwraith Effects, there is no mention of needing a mode card to move to non-Darkhaven sites; this should override the MELE rulebook, since the summary does not reference it in any way (though mentioning both region movement and coastal sea limitations).
2) The summary makes absolutely no provision for winning by the One Ring, therefore, dunking should be disallowed, at the very least for RWs, who have no card to let them win the game.
Or is this a case of spaghetti rules?