On Cards Overriding Rules
Posted: Fri Feb 23, 2007 9:13 pm
It's been fairly well established that cards do not override the rules unless they explicitly state so:
Orders From Lugburz allowing a troll in company discussion
Discussion of the phrase "Playable On An Attack" overriding auto-attack resource rules
Discussion of Rebuild the Town being played in the site phase
That being the case, I'm wondering how A Chance Meeting/We Have Come to Kill allow characters to be played during any phase other than the organization or violate the one character per turn limit.
I know that it's been ruled that they do, but I've never seen anybody explain exactly how.
But the text of A Chance Meeting only overrides rule 4 for playing characters. It says nothing about 1, 2, or 3.
When asked about the Witch King's special ability to bring in followers, the previous NetRep made the following statement (the full discussion of the Rulings Digest can be found here:
And it cannot override either rule simply by virtue of being played -- otherwise Orders From Lugburz would allow a Troll Leader in a company with a Dunedain or RW leader.
In other words, is it only some cards that must explicitly state that they contradict the rules in order to achieve their effects?
We Have Come to Kill is worded the same way, save for the One Character Limit:
How are they doing it?
Orders From Lugburz allowing a troll in company discussion
Discussion of the phrase "Playable On An Attack" overriding auto-attack resource rules
Discussion of Rebuild the Town being played in the site phase
That being the case, I'm wondering how A Chance Meeting/We Have Come to Kill allow characters to be played during any phase other than the organization or violate the one character per turn limit.
I know that it's been ruled that they do, but I've never seen anybody explain exactly how.
These are the rules for bringing characters in to play:A Chance Meeting wrote:A character (even a Hobbit) may be brought into play with direct influence at any Free-hold, Border-hold, or Ruins & Lairs.
The wizard rules need not concern us.METW Rulebook wrote:
BRINGING CHARACTERS INTO PLAY
1) During your organization phase, you may perform one and only one of the following activities:
2) You may play a character card.
3) You must have enough general influence or direct influence available to control the character.
4) You must place him at his home site or at any Haven site.
(or)
2) You may play a Wizard card if you do not have one in play.
3) You must place a Wizard at his home site or at Rivendell.
4) You need not control a Wizard with influence – he represents you, the player.
When you play a character, you may place him into a company already at his arrival site or he may become a new company (consisting of one character). In the second case, you must place the arrival site card next to the character played.
But the text of A Chance Meeting only overrides rule 4 for playing characters. It says nothing about 1, 2, or 3.
When asked about the Witch King's special ability to bring in followers, the previous NetRep made the following statement (the full discussion of the Rulings Digest can be found here:
By this same logic, A Chance Meeting cannot possibly be used in any phase other than the organization phase -- the only character play rule it overrides is the home site rule.- Base rule is you can play one character per turn.
- Rules for playing RW followers are exceptions to the base rules.
- There is no exception for the one character per turn rule.
- One rule for playing a RW follower is specific card text for it.
- The specific card texts on the RWs just refers to the play of a RW, not any exceptions to the one character per turn limit.
- Therefore, there is a one RW follower per turn limit.
And it cannot override either rule simply by virtue of being played -- otherwise Orders From Lugburz would allow a Troll Leader in a company with a Dunedain or RW leader.
In other words, is it only some cards that must explicitly state that they contradict the rules in order to achieve their effects?
We Have Come to Kill is worded the same way, save for the One Character Limit:
Neither of them contradicts the first requirement for bringing characters into play -- that it must be during your organization phase.A character may be brought into play under general or direct influence at any Shadow-hold, Ruins & Lairs, or Border-hold. This does not count against the one character per turn limit.
How are they doing it?