Univeral Rules Document

The place to ask all rules questions related to MECCG.
User avatar
Theo
Posts: 1091
Joined: Mon Jan 08, 2018 5:49 pm
Location: Denver, CO

Re: Univeral Rules Document

Post by Theo »

Konrad Klar wrote:
Fri Mar 02, 2018 11:54 am
3. Even if in M/H phase a target character was facing a Spider attack it was not the same Spider attack as faced in site phase.
In other words: in M/H phase it was not possible to play Flies and Spiders on any character facing a Spider attack in site phase.
The target of the card is the character, not the spider attack (although obnoxiously the card has an implicit "facing a strike from a spider attack"). The "character facing a spider attack" is the same character. Maybe this discussion should be moved to a card-specific thread.
It is not our part here to take thought only for a season, or for a few lives of Men, or for a passing age of the world.
One [online community] with hammer and chisel might mar more than they make... Cautious skill!

User avatar
Konrad Klar
Rules Wizard
Posts: 3445
Joined: Sun Feb 04, 2007 9:35 am
Location: Wałbrzych, Poland

Re: Univeral Rules Document

Post by Konrad Klar »

Theo wrote:
Fri Mar 02, 2018 6:12 pm
Konrad Klar wrote:
Fri Mar 02, 2018 11:54 am
No. Being taken prisoner is in result of combat. It is not valid reason to forbid revealing "Prisoner-taking cards which state they are playable on a character facing an attack/strike", nor Prisoner-taking cards at all.
Where are you quoting from?

Taking a prisoner is not a result of combat, it is the result of a card effect. The definition of Hazard Hosts in MEDM mentions nothing about combat being required. While particular Hazard Hosts may happen to require combat in order to trigger their prisoner-taking effect, they are separate concepts, and prisoner-taking is not combat nor a component of it.
I'm not quoting from anywhere. By definition a taking prisoner does not require a combat; indeed. And a hypothetical Hazard Host may cause taking a prisoner outside of combat.
All Hazard Hosts I know cause a taking prisoner in result of successful strike against a character.
The Hazard Hosts do not work separately; they change a result of successful strike(s) from associated attack to "take a prisoner".

That what happened to a character in result of successful strike counts as in result of combat. Does not?
We will not speak of such things even in the morning of the Shire.

User avatar
Theo
Posts: 1091
Joined: Mon Jan 08, 2018 5:49 pm
Location: Denver, CO

Re: Univeral Rules Document

Post by Theo »

Good discussions. Following your lead in splitting off: viewtopic.php?f=16&t=3246#p26716
It is not our part here to take thought only for a season, or for a few lives of Men, or for a passing age of the world.
One [online community] with hammer and chisel might mar more than they make... Cautious skill!

Jose-san
Posts: 234
Joined: Sun Jul 20, 2008 2:22 pm
Location: Valencia, Spain

Re: Univeral Rules Document

Post by Jose-san »

URD wrote:Roused: A type of Dragon Manifestation. If an attack from this manifestation is defeated, the Dragon's Lair loses its normal automatic attack. If an attack from this manifestation is defeated, no player receives its Marshalling Points. (MELE, 42)
Underline is mine. This doesn't seem right.
MELE wrote:MARSHALLING POINTS
A Wizard player does not receive kill marshalling points for defeating a creature with an * next to its marshalling points or for defeating a detainment attack.
If a hero company defeats an attack by a Ringwraith's Dragon faction, the hero receives its marshalling points as kill marshalling points.
CRF wrote:Dragons
Dragon automatic-attacks are not considered manifestations of any unique Dragon.
If a manifestation of a unique Dragon is defeated, then the automatic- attack at the associated site is removed, and that site therefore loses its hoard status.
If you defeat the attack from a Dragon manifestation, you get kill marshalling points from the manifestation as if you had defeated a creature.

User avatar
Bandobras Took
Rules Wizard
Posts: 2995
Joined: Wed Jan 31, 2007 2:30 pm

Re: Univeral Rules Document

Post by Bandobras Took »

You're right; the rule referenced on page 42 is bulleted and therefore only applies to RWs (and Balrog).
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards correctly. This prompted the backlash erratum that I will link to as soon as I notice it is officially posted. :)

User avatar
the JabberwocK
Council Chairman
Posts: 1154
Joined: Mon Mar 28, 2011 4:46 am

Re: Univeral Rules Document

Post by the JabberwocK »

Bandobras Took wrote:
Mon Mar 19, 2018 1:26 pm
You're right; the rule referenced on page 42 is bulleted and therefore only applies to RWs (and Balrog).
So to clarify....

If a hero company defeats an attack which was created from a recruited minion dragon faction, then the minion player loses those faction points and the hero player gains those points?

If a minion company defeats an attack which was created from a recruited dragon faction, then that company's player does not receive any kill points BUT the player who recruited the faction still loses his faction points?

User avatar
Bandobras Took
Rules Wizard
Posts: 2995
Joined: Wed Jan 31, 2007 2:30 pm

Re: Univeral Rules Document

Post by Bandobras Took »

Right.
Remember, NetRep rulings are official. This does not necessarily mean they are correct.

You probably aren't playing Fallen Wizards correctly. This prompted the backlash erratum that I will link to as soon as I notice it is officially posted. :)

User avatar
CDavis7M
Posts: 1941
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: Univeral Rules Document

Post by CDavis7M »

This document was great 9 years ago and it still is today. Especially with the wonderful formatting by Annatar.

But I was wondering if the URD had been updated with the ARV decisions from last year. It seems like it has not.

Also, was there ever any resolution of whether the URD is "official" or not? (Sorry if this brings up past arguments). And was it ever updated as it was supposed to be? Seems like Brandobras has taken (forced?) his hands off the project.

It seems that Brandobras has been away from the forums for a bit. But he posted a link to a Google doc (I can't see revision history). So I could use that for my notes. But then I wonder why some errata/clarifications were included in the URD and others were not (obviously the whole digest is too large to include in it's entirety).

It could just be that people are busying playing in their limited free time instead.

User avatar
the JabberwocK
Council Chairman
Posts: 1154
Joined: Mon Mar 28, 2011 4:46 am

Univeral Rules Document

Post by the JabberwocK »

The current URD is not an official rules document, but it is a handy reference. There are some mistakes in it. It also has not been updated in quite some time.

As I’ve mentioned elsewhere, I am currently working on a new URD to be released which will be reviewed by the ROC and will be an “official rules document.” The document will also be current and kept up to date with newly issued clarifications and errata. Annatar has also graciously agreed to continue his work with formatting the new document.

I was hoping to finish it last year, but it has turned out to be much more time intensive than I had originally thought. I’ve put about 80 hours into it thus far and it’s still far from being finished. It will incorporate past relevant Rulebooks, CRF, ICE Digests, and NetRep Digests. It is meant to be a “one stop shop” for MECCG rules which I think would be a wonderful thing for the MECCG community.

The new URD will be a very different document than the current version so it’s more of a new manual than just an update to the old. It will still include many similarities though to the original document. All of this is being done with Bandobras Took’s blessing.

I’m very excited about this project but also overwhelmed with the immensity of the project (if a quality product is to be achieved).

So stay tuned to hear more on this. I’m guessing it won’t actually materialize until late this year. The ROC will be saturated with work until June with the upcoming 2019 ARV.

Yours,

the JabberwocK


Sent from my iPhone using Tapatalk

Kjeld
Posts: 256
Joined: Thu Mar 22, 2012 5:40 pm

Re: Univeral Rules Document

Post by Kjeld »

the Jabberwock wrote:
Tue Mar 19, 2019 12:32 am
It will incorporate past relevant Rulebooks, CRF, ICE Digests, and NetRep Digests. It is meant to be a “one stop shop” for MECCG rules which I think would be a wonderful thing for the MECCG community.
Amen to that! Thank you for all of your and the rest of the team's efforts to pull this together -- it's something that the community has needed for a very long time, I think.

User avatar
CDavis7M
Posts: 1941
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: Univeral Rules Document

Post by CDavis7M »

Reading through the Digests I found a post complaining about the size of the errata in December 1998. We can all laugh (and cry) about the size of it now.
Rules Digest 536 wrote:Subject: Re: unOfficial MECCG-L FAQ
>
>Great Goodledy Moogledy!!! I just printed off the "Rulings
>by Term" and the "Card Errata and Rulings." Thirty-six,
>count 'em, THIRTY-SIX pages. This isn't counting the
>"Rulings by Turn Sequence,"
>
>So all I need to do to be prepared for the next game I
>play is study this Tome, memorize 36 pages of info, and
>hope that it doesn't change before my next game.
>
>Unfortunately, I have a life. What's a feller to do?

User avatar
CDavis7M
Posts: 1941
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: Univeral Rules Document

Post by CDavis7M »

I do paper crafting for fun (various boxes, tuck boxes for cards, game inserts, etc). This is my first bound book. Thanks again to Annatar for the beautiful formatting, and to Brandobras for his efforts in compiling and editing.

Today I learned: finding decent quality A4 paper in the U.S. is more difficult than finding cards from The Balrog.

Image

Image

Image

CCG Collector
Posts: 170
Joined: Sat Jul 23, 2016 5:55 pm
Contact:

Re: Univeral Rules Document

Post by CCG Collector »

That's quite nice. I printed mine out and keep it in a binder with sheet protectors, but your way seems more fitting for something of this bulk and significance. Very cool.
Middle Earth and other CCG unboxings, booster openings, and guides: https://www.youtube.com/c/TheCCGCollector

User avatar
nico21000
Posts: 124
Joined: Mon Nov 05, 2018 6:46 pm
Location: France, Lorraine
Contact:

Re: Univeral Rules Document

Post by nico21000 »

Nice. Where can we get this pdf version with illustrations ?

User avatar
CDavis7M
Posts: 1941
Joined: Fri Jul 20, 2018 3:10 am
Location: California

Re: Univeral Rules Document

Post by CDavis7M »

Nico, the pdf is attached on a post by Annatar a few pages back in this same thread.

https://councilofelrond.org/forum/viewt ... =45#p24992

This direct link to the pdf might work: https://councilofelrond.org/forum/downl ... hp?id=1047

Post Reply

Return to “Rules Questions”