MEWH wrote:Marshalling points for stage resource cards are handled normally (i.e. as printed on the card). However, all other marshalling point cards are only worth 1 marshalling point each to a Fallen-wizard (regardless of their printed value). These MPs can not be modified by a hero or minion resource event
Strictly speaking, Ain't No Secret should be worth 1 MP to any FW regardless of its stored state. However, as this is blatantly ridiculous, we'll overlook it.
More traditionally, cards that do not give MPs until stored will become worth 1 MP when stored. They do not give their MPs in the same way that a character under Await the Advent does not give their MPs, or a Ring Item under Whispers/Rumours.
Still, the card explicitly says "no MPs until stored", I don't see how that is overruled by Man of Skill.
Minion events cannot modify MPs for a FW. Therefore Ain't No Secret cannot modify the MPs assigned to the card by Man of Skill. This is a value which does not modify Ain't No Secret's MP value. It overrides it entirely, as well as any relevant text on Ain't No Secret regarding its MP value in certain states.
In your line of reasoning, what's on the card actually doesn't matter, because MoS determines the MP value, yet, the card still has a cardtext that mentions Information, so it must be relevant somehow, that seems contradictory to me.
As far as MP values go, what's on the card does not matter. Man of Skill overrides such things. If Man of Skill had the phrase "Your permanent events playable at a site where information is playable
that normally give you MPs are worth 2 MPs", that would be a differenet matter.
Yet if it would be thus, that MoS gives MP's based on the number of copies in play and only checks for that number, then TANS would be worth 1 MP in addition to MoS.
No. Man of Skill assigns an MP value to the card that overrides all other possible MP values the card can give. A theoretical 3 MP-when-stored info permanent event would be worth only 2 if you have Man of Skill in play, even if such an event were stored with Wizard's Trove.
But, can you clarify why/how it is that Man of Skill assigns an entirely new value? this means cards worth no MP's would also be worth 2 MP's etc...this would have serious consequences possibly in dc games.
Man of Skill does not check for whether a card normally gives MPs. Compare with cards like Great Patron or the Pallando text of Gatherer of Loyalties. Compare also Give Welcome To The Unexpected, and the difference between Fallen Radagast's Faction MP ability and his Ally ability.
There are three possible Fallen abilities:
1) MP source gives full MPs;
2) MP source assigned up to a certain amount based on normal MPs;
3) Resource is assigned a value regardless of whether it gives normal MPs.
All three types exist in the White Hand set. Man of Skill falls under the third category.
If this interferes with dream cards, it is the dream cards that will need to be rewritten.
P.S. Of course, this logic also means that Great Patron overrides await the Advent of Allies . . . hmm . . .