Foolish Words on-guard
Posted: Sat Aug 01, 2009 9:44 pm
May I reveal an on-guard Foolish Words and place it on a character that makes an influence attempt and was just brought into play during the site phase?
MECCG Discussion Forum
https://www.councilofelrond.org/forum/
https://www.councilofelrond.org/forum/viewtopic.php?f=16&t=1226
The CRF allows you to reveal the card to affect the influence attempt even though the target of the card did not exist in the movement/hazard phase.CRF wrote:You may reveal a card in response to an influence attempt against a faction even if the on-guard card only has an effect if the attempt is successful. You may also reveal a card in response to such an attempt that affects the actual influence attempt.
From what such conclusion?Bandobras Took wrote:The CRF allows you to reveal the card to affect the influence attempt even though the target of the card did not exist in the movement/hazard phase.
CRF wrote:Rules Erratum: An on-guard card may only be revealed if it could have also been played during the movement/hazard phase. This means all targets of the card must have existed during the movement/hazard phase in order for the card to be revealed.
I've always viewed the second quote as stating an exception to the main rule, but I could be mistaken.CRF wrote:You may reveal a card in response to an influence attempt against a faction even if the on-guard card only has an effect if the attempt is successful. You may also reveal a card in response to such an attempt that affects the actual influence attempt.
Right?CRF, Turn Sequence, Site Phase, On-Guard Cards wrote:An on-guard card may be revealed when the company plays a resource that
potentially taps the site. The card must affect the company or a character in the
company that site phase. Note that this clarification is looser than the rule printed on
p.61 of the Unlimited Rules book
CRF, Turn Sequence, Site Phase, On-Guard Cards wrote:A card cannot be revealed that:
• Returns a company to its site of origin
• Taps a company's site
• Potentially removes a character from a company, besides combat or corruption
checks
• Forces a company to do nothing during its site phase
• Directly taps a character in the company
A card that potentially removes an ally from the company can be revealed, so long as
it otherwise is legal.