Bandobras Took wrote:The point is that ICE unequivocally states here that effects are declared and can be responded to. This makes a hash out of timing rules. If any effect can be responded to, I'm afraid that's it.
Effects that are played during the organization phase, and depend on the site or site path of a moving company, create an effect which is not declared until the new site is revealed. If the site or site path is not of the appropriate type when the effect resolves, the resource has no effect. If the company has multiple movement/hazard phases on the same turn, the card applies separately to each phase, having an effect only if the correct conditions are met.
Meaning of this rule is that dependency between new site/ site path of company and effect is checked only at the start of M/H phase. So if Secret Passage was played in org. phase you cannot change playability of creatures keyed to the site later by changing R&L to SH or BH/SH to R&L..
It what happens at the start of M/H phase is equivalent of declaring short-event that makes effects identical to the Secret Passage (except "playable in organization phase"). In other words part of resolution of Secret Passage is deferred and moved at the start of M/H phase.
An as Jambo said: that's for effects that are played during the organization phase. Only.
Special case is not a general rule, by definition. Similarly like effect of tapping in support to cc, that resolves at resolution of cc (not after resolution of actions declared later, and before resolution of actions declared earlier - that is a general rule).
P.S.
Not sure whether it will help much but anyway - my proposal of practical definition of action:
Activity in play that lasts only between its declaration and its resolution or that occurs immediately and lasts only in that moment.