Is this mechanism that you're suggesting based on any official ruling or rules section? I.e. one which suggests that cards can work in this way, continuously working in loops, resolving and resolving indefinitely, phase after phase of a player's turn?Sauron wrote:Each company moving in a Dark-domain [d] draws one less card at the start of its movement/hazard phase (to no minimum). Additionally, any sage at a site in a Dark-domain [d] or Gorgoroth, or moving with a Dark-domain [d] or Gorgoroth in his site path, loses his sage skill. No character at a site in a Dark-domain [d] or Gorgoroth, or moving with a Dark-domain [d] or Gorgoroth in his site path, can use spells, light enchantments, or rituals. Discard when any play deck is exhausted.I would say once in play and resolve keeps checking continously like in a loop.Jambo wrote:What happens during the other phases other than the m/h phase? Does it have to activate every phase, every turn, every m/h phase, or what?
Are you in a site X, Y, Z or Moving in X, Y, Z. If yes then lose skill if no, then not.
Again and again in a loop
Again this is my own feeling on this. I need to look up in the rules if this is how it works.
Passive conditions cause actions, right? Can actions be continuous or are they immediate, i.e. they have an effect, which once resolved, then means the action is concluded? If an action can't be continuous, then how can ItHoHR be creating passive conditions that result in actions?
