Old/New Questions (my turn!)

The place to ask and debate all rules issues related to MECCG.
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rezwits
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Joined: Mon Aug 01, 2011 4:07 pm
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Q1: When do you shuffle your deck, after depletion?

I have been shuffling, when the game determines, I need to draw.
i.e. if there is no card to draw, it's time to shuffle.

Q2: So, Fallen Wizards (and I suppose ELs and DLs), can dump as many "Stage" resources as they want during their Organization Step?
i.e. they can play 3 Stage cards in one turn?

Q3: Do Fallen-wizards, and Dwarf-lords, use the Elvish Free-holds, or do only you use them?
i.e. if I am playing an Elf-lord, say Thranduil, then if I go to Rivendell or Lorien, I use the respective MEFB Free-hold version and not the haven version?
so: the Dwarf-lords use Hero Site versions, and FWs follow overt or covert, minion or hero, respectively?

Q4: Now the reverse, can Elf-lords or Dwarf-lords use the 2 FW havens? or just the hero site versions?

Q5: So just to get this straight, there isn't a STEP, BEFORE drawing up to 8, (forget about if you have more than 8 cards) during the END-OF-TURN phase, in which you get a chance to discard a card?
i.e. It's my turn and during my END-OF-TURN phase I have 8 cards, I want to discard one and replace? But I can't unless I am the Hazard player and I put a card on-guard?

Thanks!!

One other note: I have been reading some DC-rules and I have come across a new scoring rule:

Double Misc Points if your opponent doesn't have any?
THAT IS CRAZY TALK!

Have you guys play tested this? or debated this really?

To me my first and MAIN impression is HALF of the playable Nazgul Decks are now unplayable. As if it weren't hard enough to play RWs (or get misc).

Secondly, most RW decks will have to include Misc SHIRE resources and work hard as hell to get over there and play them, which is why HALF of RW decks would suck, if you HAVE to include the SHIRE Misc Resources, that hurts too much!

My only rule change in solataire that I put in to counter balance this (in testing), is :

If Wizards, and Fallen-Wizards (who get misc points at will) get double, then minion companies get HALF of their MPs for Kill Points rounding down. i.e. if My Minion deck perfomance, has 8 orcs and wolf creatures in my kill pile, and it totals 8 points then they 4 + 3 for the Elf-lord (yeah right :D ) so 7.
Otherwise this rule is NUTS, double MISC?

It's just that old decks ALL have to be modified to include Misc MP resources, and in the original RULES, this is just not how things are.

It's like if in Basketball they said, AND at then end all missed free throws count as -1, and THEN we will get the final score. THAT WOULD DESTROY the game, which this Double Misc MP rule change does...

oh well hope you had a fun read... laters...
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
dirhaval
Posts: 802
Joined: Tue Feb 06, 2007 5:39 am

Q2: MEWH "The Player Turn" section states only one stage resource permanent event can be discarded during the Organization phase. You can play as many as you like during that phase including Hidden Haven, then Guarded Haven.

Q3: Lords and FW as written in the rules for DC normally use the stage version of a site. Overt FW companies use MECCG sites.
nb. Lord Thorin uses stage Grey Havens to influence Elves of Lindon and gets 1 SP.
nb. Lord Thorin uses Rhubar as a haven. However, no healing or other haven qualities are used. It is a haven concerning hazards and resource cards.


Q4: Lords just use the MECCG versions of Isengard and The White Towers.

Q5: Partial answer; I believe on-guards are sent back to hand at end of site phase.
You can play a resource, if it is your turn, before you draw to hand size AND play resources after the hand size reconciliation.
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rezwits
Ex Council Member
Posts: 563
Joined: Mon Aug 01, 2011 4:07 pm
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WOW, thanks so much!

I have been getting my DC rule knowledge from my

/gccg/metw/dreamcard world/rules/

directory/folder?
dirhaval wrote: Tue Jun 20, 2017 4:14 am nb. Lord Thorin uses stage Grey Havens to influence Elves of Lindon and gets 1 SP.
nb. Lord Thorin uses Rhubar as a haven. However, no healing or other haven qualities are used. It is a haven concerning hazards and resource cards.
Where was this relic at? In the printed version? Which I am too stupid not to touch/use?

The .doc files have been fine for now, but...
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
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Bandobras Took
Rules Wizard
Posts: 3157
Joined: Wed Jan 31, 2007 2:30 pm

rezwits wrote: Mon Jun 19, 2017 10:22 pm Q1: When do you shuffle your deck, after depletion?

I have been shuffling, when the game determines, I need to draw.
i.e. if there is no card to draw, it's time to shuffle.
You shuffle as soon as you exhaust your deck.
MELE Rules wrote:Exhausting a Play Deck: When you draw the final card from your play deck into your hand. Immediately when the card is drawn, your discard pile becomes your new play deck.
Q5: So just to get this straight, there isn't a STEP, BEFORE drawing up to 8, (forget about if you have more than 8 cards) during the END-OF-TURN phase, in which you get a chance to discard a card?
i.e. It's my turn and during my END-OF-TURN phase I have 8 cards, I want to discard one and replace? But I can't unless I am the Hazard player and I put a card on-guard?
At the end of the turn, to resolve hand size:
1) Return any on-guard cards to your hand
2) You may discard a card if you wish
3) You must now bring your hand to whatever your allowed hand size is. If you have less than that, this will involve drawing cards. If you have more, it will not.
The game is flawed, but this does not mean it cannot be loved.
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rezwits
Ex Council Member
Posts: 563
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
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At the end of the turn, to resolve hand size:
1) Return any on-guard cards to your hand
2) You may discard a card if you wish
3) You must now bring your hand to whatever your allowed hand size is. If you have less than that, this will involve drawing cards. If you have more, it will not.
Oh thanks Bandobras!

I only have an older copy of the MECCG Universal PDF and the End-of-Turn section says this:

H. End-of-Turn Phase
● Return On-Guard cards to your hand.
● After returning on-guard cards to your hand, you may discard a card.
● Draw or discard until you have reached your hand size. Base hand size is 8.
● Perform any other actions not restricted from being declared during the end-of-turn phase.
● Signal the end of your turn.

I always thought it was "YOUR" quoted ruling, thank you thank you, I was shell shocked cause I am just trying to get all my mechanics down pat, even tho they kinda, shift from session to session, because of "old" memories and "new" ruling attempts...
As of 4/3/21 4:03:21
my current rulings foundation is based on:
All of the rules and rulings found in these PDFs at:
https://cardnum.net/rules
If you have other collected rulings that are not
listed please feel free to email them or PM me...
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