there's a few issues.
1 Do we feel it must be Aragorn etc. to challenge Sauron at the Gates? I suppose so. Original Morannon V is playable on
any company, but if you want to have a draw via Sudden Call, I feel it must be at least one of the mentioned guys that is at Morannon, not some hobbit with a Mithril-coat! (would be enough to draw the Mouth out though
). This requirement can also be on Sudden Call of course, but then you cramp that card, so ideally it should be on Morannon.
2 Do we feel Aragorn etc. should be at Morannon or B-dur to challenge Sauron? theme-wise, if he'd be at B-dur he wouldn't be giving the ringbearer much of a chance. 3 Do we feel One Ring or Scroll should be present at Mount Doom for Sudden Call? Themewise yes, but both requirements will hamper the card seriously. The One isn't played until site phase, and Scroll is not always present. Therefore I'd say, just a gold-ring item must be present, representing the One. This btw. also means you can draw when opponent is playing Into Smoking Cone, but that will probably be to your disadvantage.
4 Do we feel Sudden Call may be brought into play from sideboard when we play Morannon V? is there space for it?
5 What can the dunk player do to defend against a draw? Kill the main guy? Is the requirement of having the specific character, Morannon, Sudden call and the One already enough warrent that this won't be played from sideboard as easy counter to dunk decks? If you play a committed Morannon, it'll be like a competition between the dunker and challenger, and whoever feels he's gonna loose, will play Sudden Call. That's fun, but also a pitty because how can you defend against that? At least a dunk player should also be able to play Sudden Call on the Morannon player, to make it fair!
6 Problem with this is,
if Ringbearer loses the cc, then who loses? Both lose? That would be quite a concept, no TP's for any player!!!
7 For full surprise, should Morannon also be usable to dunk? If you do site-hopping, you can just as well hopp to Mount Doom. Added benefit, should you lose your guy on the way to do the challenge, you can still destroy the One. This means circumventing the special movement into Gorgoroth rule which was designed for dunking. Since you have to play this in Minas Tirith I suppose you lose a turn anyway, and you have to suffer the attacks, thus it is still not preferable to a normal dunk route, thus the spirit of that rule stays alive. On the other hand, this card doesn't have to be played on the ringbearer, so if you plan right you don't lose a turn. Of course, you can always move to B-dur, and next turn to Mount Doom anyway...
8 Maybe the whole Minas Tirith starting requirement isn't necessary, if the special movement in one turn is of the table. If one of the leaders arrives before the Gates, does it matter where he comes from? Galadriel and Saruman wouldn't come from there normally...
Morannon V:
Playable on a company at Minas Tirith. Company may move to Cirith Gorgor via Dagorlad. Tap this card when Aragorn II, Boromir II, Denethor II, Faramir, Galadriel or Saruman is in the company at Cirith Gorgor (ignore effects forcing company to do nothing). This card only untaps if company is not at a site in Udun or Gorgoroth. If tapped, each site phase company faces the following attacks: Orcs 5@10, Trolls 3@12, Men 1@13, and attacks from each nazgul permanent-event in play. Following these attacks, you may replace site with Barad-dur. If this card is tapped and one of aforementioned characters is at Barad-dur bearing The One Ring, at the end of site phase s/he faces an attack alone: maia 1@24. If attack is defeated, bearer makes a corruption check: if succesful, you win. Otherwise you lose.
Made it so one of the leaders has to be at the gates to tap this card. Otherwise the requirement has to be mentioned on Sudden Call. You can still sneak the ringbearer in via the back though.
Cracks of Doom V:
Playable on a company at Mount Doom. As resource playable if opponent has a tapped Morannon V in play. Also playable as a hazard at the beginning of the site phase, if you have a tapped Morannon V in play. Discard this card if company doesn't bear a gold-ring item, or if The One Ring is in play but not at Mount Doom. If not in play, the player of this card must replace a gold ring item in the company with The One Ring as if tested. The bearer of The One Ring makes a corruption check: if succesful, both players have a draw, otherwise, both players lose. Both players may play resources in support on corruption check.
A) I first had "The bearer of The One Ring faces an attack alone: maia 1@24 (cannot be cancelled). If bearer is still in active play following the attack...." but then thought that the whole idea was that the comp. at B-dur or Cirith Gorgor was distracting Sauron, so he would not attack at Mount Doom. Of course you can have Sauron attack opponent, but what would that matter, you both either win or lose if you play this card. I agree it feels a bit lame to just have the cc and be done with it, but that's what dunking actually means. We could introduce some Gollum attack of some kind of course...
B) made it playable at beginning of site phase as hazard, so that no testing is done yet. However, if you do arrive with The One, can you then play Cracks o Doom or Gollum's Fate in response? I suppose you can...
C) When would you play this card? Well, if your opponent has the Scroll and you feel you can't make the roll, or your wizard or main guy has died, so you feel at a disadvantage and you might fancy a draw, you can play this card, either as Morannon player or as dunk player. Or, as Morannon player, if opponent has The One in play, you can of course hope to kill or corrupt opponent, but maybe you feel playing it together you have more chances of actually scoring some TP's.
D) Only thing that bothers me, is that the dunk player has little defense to avoid this. He has The One, he's about to dunk and claim 7 TP's, and then the Morannon comp. says: hey we want part of the glory, we were here distracting The Eye. It's fair, and yet it's not. Of course if you see Morannon, you don't
have to go to Mount Doom. And like I said, if you go with the One already tested, you may play your own Cracks in response to Cracks.
Also it would be fair if there were a mirrored option for the dunk player to invoke an attack by Sauron if the Morannon player has The One in play, prematurely so to speak, because that won't happen often, normally you score the One and then immediately challenge Sauron. This of course can easily be fixed to let the ringbearer face an attack by Sauron, whether at any site in Udun/Gorgoroth. If opponent fails, you should neither get points, because in effect you've helped cover the world in darkness. But if opponent becomes the new Ringlord, should you get equal points then? your mission at Mount Doom has failed after all? Unless you were the decoy and the Morannon comp. actually was out to become the new lord. Tolkien would shiver in his grave.
edit: added movement to Cirith Gorgor. If only ICE had made Cirith Gorgor in Dagorlad, would have been so much easier...