Morannon
Posted: Tue May 13, 2008 8:26 am
Guys, is there to be a change to Morannon? I know Frodo and Eric were debating this in the feedback thread, but with Worlds fast approaching it would be nice to tie set #1 up.
MECCG Discussion Forum
https://www.councilofelrond.org/forum/
https://www.councilofelrond.org/forum/viewtopic.php?f=15&t=751
Cracks of Doom V wrote:Playable on a company at Minas Tirith. Company may move to Cirith Gorgor via Dagorlad. Tap this card when Aragorn II, Boromir II, Denethor II, Faramir, Galadriel or Saruman is in the company at Cirith Gorgor (ignore effects forcing company to do nothing). This card only untaps if company is not at a site in Udun or Gorgoroth. If tapped, each site phase company faces the following attacks: Orcs 5@10, Trolls 3@12, Men 1@13, and attacks from each nazgul permanent-event in play. Following these attacks, you may replace site with Barad-dur. If this card is tapped and one of aforementioned characters is at Barad-dur bearing The One Ring, at the end of site phase s/he faces an attack alone: maia 1@24. If attack is defeated, bearer makes a corruption check: if succesful, you win. Otherwise you lose.
Playable on a company at Mount Doom. As resource playable if opponent has a tapped Morannon V in play. Also playable as a hazard at the beginning of the site phase, if you have a tapped Morannon V in play. Discard this card if company doesn't bear a gold-ring item, or if The One Ring is in play but not at Mount Doom. If not in play, the player of this card must replace a gold ring item in the company with The One Ring as if tested. The bearer of The One Ring makes a corruption check: if succesful, both players have a draw, otherwise, both players lose. Both players may play resources in support on corruption check.
Good catch on the ring issue, Thorsten. Since the point of Sudden Call is to try and stop a One Ring player who screws up the turn he “runs” and fails to enter the site, you’re right, there’s a chance he won’t even have the One Ring in play next turn, which of course is a too easy limitation for the Sudden Call/Morannon player who wishes to stop him. I guess it’s not necessary to say “or the Scroll”, because a ring is enough.>>3 Do we feel One Ring or Scroll should be present at Mount Doom for Sudden Call? Themewise yes, but both requirements will hamper the card seriously. The One isn't played until site phase, and Scroll is not always present. Therefore I'd say, just a gold-ring item must be present, representing the One.
Agreed that Ringbearer should not be attacked, at least at first, by Sauron. Sauron might technically catch up with him, though, once the bluff is revealed, as in the books. As far as whether the results should be a draw or double loss, or a draw and a win, I have to think about it slightly more, but I believe you are correct. Non-tourney games might see them as same thing? Maybe not… players will see one as 'the game having beaten them' and the other as them having beaten the game...>A) I first had "The bearer of The One Ring faces an attack alone: maia 1@24 (cannot be cancelled). If bearer is still in active play following the attack...." but then thought that the whole idea was that the comp. at B-dur or Cirith Gorgor was distracting Sauron, so he would not attack at Mount Doom. Of course you can have Sauron attack opponent, but what would that matter, you both either win or lose if you play this card. I agree it feels a bit lame to just have the cc and be done with it, but that's what dunking actually means. We could introduce some Gollum attack of some kind of course...
IF SUDDEN CALL (V) HAZARD IS PLAYED DURING THE SITE PHASE:>B) made it [Sudden Call] playable at beginning of site phase as hazard, so that no testing is done yet. However, if you do arrive with The One, can you then play Cracks o Doom or Gollum's Fate in response? I suppose you can...
Presently, I’m against moving the attacks to the site phase. I just like the idea of them occurring during the m/h, but also because it’s possible that they can be enhanced this way (such as attacking with the Nazgul perms then tapping them too, or enhancing the Nazgul attacks themselves, or the Orcs/Trolls). Also, the hazard player can always play Nazgul events in response to Morannon’s passive condition of creating attacks. Is there any other reason to keep them during the site phase?>>We could move the attacks to beginning site phase at B-dur, I don't see what the difference is between facing the attacks after the hazards or before, it will usually only get harder. In fact, opponent has more time now to slab some more nazguls on the table.
This is actually more or less like the original Wink
131 words. That’s slightly shorter (seven words) than the original Morannon (V)!>>How and when you get from Minas Tirith to Cirith Gorgor doesn't matter, only that you get there. Also you can play Scroll at Cirith Gorgor and test there and then still move to B-dur for the challenge, so you can use the ring against the attacks without suffering possible ring-hazards. If you move to B-dur and don't score the ring, you still have to face the attacks each turn.
Good points, and this works for me.
Let me hold off on answering this one, because I’ve been typing my response for **two hours** already. Remind us to revisit it later.>Also it would be fair if there were a mirrored option for the dunk player to invoke an attack by Sauron if the Morannon player has The One in play, prematurely so to speak, because that won't happen often, normally you score the One and then immediately challenge Sauron. This of course can easily be fixed to let the ringbearer face an attack by Sauron, whether at any site in Udun/Gorgoroth. If opponent fails, you should neither get points, because in effect you've helped cover the world in darkness. But if opponent becomes the new Ringlord, should you get equal points then? your mission at Mount Doom has failed after all? Unless you were the decoy and the Morannon comp. actually was out to become the new lord. Tolkien would shiver in his grave. Wink
Do you get one site phase for each company, or one site phase for each site? It’s a crucial difference because if opponent plays a River or something that lets you do nothing during the site phase, then you “site hop,” that means you are automatically immune to such hazard effects at your second site (like with Farmer Maggot), and we don’t even need the clause “ignore effects preventing…” But perhaps you simply get one site phase for each company.
Let’s delete “this card only untaps if company is not at a site in Udun or Gorgoroth.” Why should you be allowed to run away? Sauron set a trap after all, and this was supposed to be a heroic last stand. If you really want to leave, split your company, and leave someone(s) with Morannon behind. Saves words too.
>>(Mine)
Playable on a company at Minas Tirith. Company may move to Cirith Gorgor via Dagorlad. Tap this card when Aragorn II, Boromir II, Denethor II, Faramir, Galadriel or Saruman in this company is moving to Cirith Gorgor. If tapped, each movement/hazard phase the company faces the following attacks: Orcs 5@10, Trolls 3@12, Men 1@13, and attacks from each Nazgul permanent-event in play. During the site phase at Cirith Gorgor, ignore effects forcing the company to do nothing, and after entering, you may replace site with Barad-dur. If an aforementioned character is at Barad-dur bearing The One Ring and Morannon is tapped, at the end of the site phase s/he faces an attack alone: Maia 1@24. If attack is defeated, bearer makes a corruption check: if successful, you win. Otherwise you lose.
I only mentioned site phase because I wanted to be sure the guys would actually be at the Morannon (the first time) to do the challenge. In your version they might not arrive there, and stil the card is tapped and the attacks follow.
Yikes, Thorsten, I made two big errors: I only wanted the attacks to happen if the company gets to the Morrannon (Cirith Gorgor), and I didn't want the company to be able to move away! I'll have to look at this again--unless you can think of a **Really Efficient** way to word this yourself.3 You want comp. to face attacks wherever they are, even should they run off to Rivendell? I think it's strange, but ok, if that saves space.
Sudden Call/Cracks o' Doom:Playable on a company at Minas Tirith. Company may move to Cirith Gorgor via Dagorlad. Tap this card when Aragorn II, Boromir II, Denethor II, Faramir, Galadriel or Saruman in this company is moving to Cirith Gorgor. If tapped, company may not move outside Dagorlad or Gorgoroth, and each movement/hazard phase the company faces the following attacks: Orcs 5@10, Trolls 3@12, Men 1@13, and attacks from each Nazgul permanent-event in play. During the site phase at Cirith Gorgor after entering the site, you may replace site with Barad-dur (ignore effects forcing the company to do nothing). If an aforementioned character is at Barad-dur bearing The One Ring and Morannon is tapped, at the end of the site phase s/he faces an attack alone: Maia 1@24. If attack is defeated, bearer makes a corruption check: if successful, you win. Otherwise you lose.
@Frodo. Simply added to Morannon: company can't move outside Dagorlad or Gorgoroth. Hopefully this is clear enough? I suppose this has no effect on the movement the turn they move to Cirith Gorgor? If only there was unlimited room, I would add: may not move outside Dagorlad/Gorgoroth unless by Eagle MountsPlayable on a company at Mount Doom. As resource playable if opponent has a tapped Morannon V in play. Also playable as a hazard at any time, if you have a tapped Morannon V in play. Discard this card if company doesn't bear a gold-ring item, or if The One Ring is in play but not at Mount Doom. If not in play, the player of this card must replace a gold ring item in the company with The One Ring as if tested. The bearer of The One Ring makes a corruption check modified by -3: if succesful, both players have a draw, otherwise, both players lose. Both players may play resources in support on corruption check.