Most people will play this GG as a permanent-event. Having said that, if I have DoN, Minions Stir, and a company decides to waltz over to Goblin-gate or The Under-grottos, I wouldn't hesitate in throwing down a 3@14 Orc with 5 body.
Let's try it out, and see if it works. When combined with Hobgoblins, it may well be too powerful as it stands. However, we won't know until we try. The GG is unique and like all unique cards, it could be located at the bottom of your deck doing very little harm.
Re The Great Goblin!
- Thorsten the Traveller
- Ex Council Chairman
- Posts: 1764
- Joined: Tue Feb 06, 2007 1:44 pm
- Location: Tilburg, Netherlands
Right you are! about both the power and the uniqueness.
I meant, discourage play at dark-hold. Anyhow, one marvels and you can give away 2 MP's, so Gnaw at them with words (or give them some Sorrows to think about)
I meant, discourage play at dark-hold. Anyhow, one marvels and you can give away 2 MP's, so Gnaw at them with words (or give them some Sorrows to think about)
Stone-age did not end because man ran out of rocks.