Regarding Indur Unleashed
Posted: Wed Feb 13, 2008 3:06 am
Marcos and I played a Virtual Game and came to the conclusion that this card doesn't help that much. The problems are as follows:
1) The Balrog Ally card text doesn't allow play by a RW;
2) One under-deeps site/turn isn't fast enough for things to be really exciting;
3) You'll likely want to be using Indur's Normal Unleashed as well for attack canceling;
4) You really want to be able to start this as a minor item like Khamul Unleashed.
Here's an alternate version:
Indur Unleashed: Minion Resource Permanent Event
May be played in lieu of a minor item at the start of the game. Indur's company may use Under-Deeps movement. If in Fell Rider Mode, Indur may play the Balrog as an ally. If Indur is in Heralded Lord mode, tap Indur Unleashed at the end of Indur's movement/hazard phase to allow him to move to another site using Under-Deeps movement. If Indur is in Black Rider mode +2 to his rolls to move between Under-Deeps sites, and he may heal at any Under-Deeps site during the Untap Phase as though at a Haven.
Essentially, this allows a person to customize a deck somewhat to different styles. Fell Rider allows the great 4 MP ally, but prohibits followers; Heralded Lord allows for fantastic movement at the risk of low prowess, and Black Rider is a generic "safe" mode for those who just want some Aiglos/Black Axe action.
Thoughts?
1) The Balrog Ally card text doesn't allow play by a RW;
2) One under-deeps site/turn isn't fast enough for things to be really exciting;
3) You'll likely want to be using Indur's Normal Unleashed as well for attack canceling;
4) You really want to be able to start this as a minor item like Khamul Unleashed.
Here's an alternate version:
Indur Unleashed: Minion Resource Permanent Event
May be played in lieu of a minor item at the start of the game. Indur's company may use Under-Deeps movement. If in Fell Rider Mode, Indur may play the Balrog as an ally. If Indur is in Heralded Lord mode, tap Indur Unleashed at the end of Indur's movement/hazard phase to allow him to move to another site using Under-Deeps movement. If Indur is in Black Rider mode +2 to his rolls to move between Under-Deeps sites, and he may heal at any Under-Deeps site during the Untap Phase as though at a Haven.
Essentially, this allows a person to customize a deck somewhat to different styles. Fell Rider allows the great 4 MP ally, but prohibits followers; Heralded Lord allows for fantastic movement at the risk of low prowess, and Black Rider is a generic "safe" mode for those who just want some Aiglos/Black Axe action.
Thoughts?