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dwar of war

Posted: Thu Jul 05, 2007 8:45 pm
by Nerdmeetsyou
Do spiders and animals need another enhancement???

aren't they good enough???

Posted: Tue Jul 10, 2007 2:50 pm
by Ringbearer
No.

Posted: Tue Jul 10, 2007 8:09 pm
by Nerdmeetsyou
what is the common hazard strategy against heros then?

Posted: Tue Jul 10, 2007 11:45 pm
by Bandobras Took
Unique. Nazgûl (3rd). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, can also be keyed to [WW] (attacker chooses defending character) if opponent has killed a Spider, Animal, or Wolf creature. If tapped during opponent’s movement/hazard phase (tapping counts against the hazard limit), Dwar of Waw becomes a long-event: All Spider, Animal, and Wolf hazard creature attacks with no body have 5 body and do not count against the hazard limit.
About the only one you can really make a case for as being a strong hazard portion is Spiders. Animal and Wolf attacks have general playability/strength issues.

Spiders in general have a good run of support cards; it may be worthwhile to look at removing Spiders from the list of things Dwar enhances (maybe we should add Pukel-Creatures instead? :) ).

Posted: Wed Jul 11, 2007 3:03 pm
by Ringbearer
General strategy against heroes is grab bag. Spiders/animals are okay when facing a wilderness strategy. But they are too dependant on several boost cards as wake of war and full of froth and rage.

Also, when facing a company that runs around in the gap of isen, rohan, anorien and such, spiders wont do much.

Posted: Wed Jul 11, 2007 4:14 pm
by Nerdmeetsyou
what is the grab bag???

by the way... isn't there a card that makes spiders and animals playable at free and borderholds???

Posted: Wed Jul 11, 2007 4:15 pm
by Nerdmeetsyou
maybe we could also create other cards that boost hazards not played before...

like undead

Posted: Thu Jul 12, 2007 1:22 am
by Bandobras Took
If there's ever a hazard strategy that didn't need any more boosts, it's the undead.

Posted: Thu Jul 12, 2007 7:52 am
by Nerdmeetsyou
but if it is noth played in the worlds or something like that... it'*s no good ENOUGH!

Posted: Thu Jul 12, 2007 2:07 pm
by Bandobras Took
http://www.meccg.net/dforum/viewtopic.p ... ght=worlds

Note the hazards vs. minion portion.