Also, I thought more about this and realized that all of the restrictions on playing agents are actually part of the normal rules for playing characters. They are not separate rules for agents. Whereas the FW rules have separate rules for Characters and for Orcs in general, not with respect to the regular allowance for playing characters. And so I have changed my mind about playing agents, orcs, and 6+ mind characters using ACM/WHCTK/OTTS/TOTV.
MELE wrote:BRINGING CHARACTERS INTO PLAY (Starter Rules)
During your organization phase, you may perform one and only one of the following activities:
• You may play a non-Ringwraith character card. You must place him at his home site or at any Darkhaven site. If you do not have enough general influence or direct influence to control the character by the end of your organization phase, then the character is returned to your hand. You must place him at his home site or at any Darkhaven site.
• You may play a Ringwraith card if you do not have one in play. This is called “Revealing your Ringwraith.” You may not reveal a Ringwraith if your opponent has already revealed that Ringwraith. You must place your Ringwraith at his home site or at Minas Morgul. You need not control a Ringwraith with influence – he represents you, the player. While revealing your Ringwraith is an advantage, it also carries with it the danger of losing the game by having your Ringwraith eliminated.
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To play a character card, you must have enough general influence or direct influence available to control the character into play. In addition, you must meet both of the following requirements: In addition, you must meet both of the following requirements:
• If the character is not an agent, you may only play him at his home site at any Darkhaven site. If the character is an agent, you may only play him at his home site.
• If your Ringwraith is in play, your Ringwraith (or a character with enough direct influence to
control the character to be played) must be at the site at which the character is to be played.
So, if the player takes the option to perform the activity: "you may play a non-Ringwraith character card" and that character card is an agent, then the character card must be played at the agent's homesite. The rule: "
If the character is an agent, you may only play him at his home site." doesn't apply generally, but only to this optional activity.
The mind rules and orc rules for Fallen Wizards aren't described with respect to the regular allowance for playing characters as are the agent rules. So, perhaps they are still limiting on the effects of A Chance Meeting, etc? Still, most rules just govern how to play something or how take some action, instead of restricting the options once some effect is already played. Of course, the MEWH rules have all sorts of extra restrictions (e.g., targeting restrictions). So if these MEWH rules really do restrict the effects of events, they aren't so out of line.
MEWH wrote:CHARACTERS AND COMPANIES
All of your non-Orc and non-Troll characters are considered to be hero characters. Thus, a company consisting of only such characters is treated as a hero company. Such a company is covert for the purposes of playing minion resources.
• Your Fallen-wizard may only start at his home site.
• You may not start or bring into play any character with a mind greater than 5.
Note: See the section on Orcs and Trolls for more details.
MEWH wrote:SPECIAL ORC & TROLL RULES
A company with any Orc or Troll characters is an overt company. In addition, a company with any of the following allies is an overt company: Great Bats, Great Lord of Goblin-gate, Last Child of Ungoliant, Regiment of Black Crows, “Two-headed” Troll. Any other company is a hero company.
• Orcs that are “Half-orcs” are special — if a Half-orc is in a company with only Half-orcs and Men, the company is not overt (i.e., the Half-orcs appear to be ugly men to the casual observer). Half-orcs cannot take trophies. However, for all other purposes a Half-orc is considered an Orc.
• You may not play Orc and Troll characters until you have played the appropriate card (e.g., Bad Company).
• Unless at a Wizardhaven, and Orc or Troll cannot be in the same company as an Elf, Dwarf,
Dúnadan, or Hobbit.
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