Traitor, text from Wizards Limited Edition wrote:When the next character fails a corruption check, he becomes a 'traitor, and an attack is immediately made against a character in the traitor's company. The character to be attacked is chosen by the player who does not control the traitor's company. The prowess of the attack is equal to the prowess of the traitor plus 10. Any resulting body check is modified by +1. After attack, this card is discarded and the corruption of the traitor is resolved normally (i.e. he is discarded or removed from play).
The errata is not correction of some glitches in original text. The idea of the card has been changed - an attack is created but character is no longer an attacking entity. However "This card is discarded when a character fails his corruption check." causes that the card fizzles itself.CRF, Errata (Cards), Traitor wrote:Card Erratum: Replace the last paragraph with "This card is discarded when a
character fails his corruption check." Two Traitors have no extra effect and are both
discarded with the next failed corruption check. Traitor cannot be revealed as an onguard
card. This is an attack with the same race as the character attacking, and a
normal prowess of ten plus the character's prowess. Characters facing a Traitor when
it is not their turn may not play resources, but may still tap for full prowess.
I propose the following erratum:CRF, Rulings by Term, Passive Conditions" wrote:A card causing an action as a result of a passive condition must be in play when the
action resolves, or else the action is canceled.
When the next character fails a corruption check, he becomes a 'traitor, and an attack is immediately made against a character in the traitor's company. The character to be attacked is chosen by the player who does not control the traitor's company. The prowess of the attack is equal to the prowess of the traitor plus 10. Any resulting body check is modified by +1. Discard Traitor card(s) after the attack.