Not all passive conditions are produced inside of a chain of effects.CRF, Rulings by Term, Passive Conditions wrote:Annotation 9: If a card specifies that an action is to occur as a result of some specific
passive condition, this action becomes automatically the first action declared in the
chain of effects to immediately follow the chain of effects producing the passive
condition. The passive condition must exist when this resulting action is resolved in
its own chain of effects, or the action is canceled. Note that actions in the strike
sequence follow a different set of rules.
End of phase that may be passive condition never happens in chain of effects.
Some other passive conditions sometimes are produced inside of chain of effects, sometimes not. E.g. passive condition like a company moving through certain regions may be produced at the start of the company's M/H phase, before declaration of any action.
Passive Conditions does not say what then.
Proposed regulation:
If some a passive condition is produced not in chain of effects, then a new chain of effects is started and an action caused by the passive condition becomes automatically the first action declared in the chain of effects.
2.
Some passive conditions are not a states (example of states: "some card is in play", "company is moving through certain regions") that may persist in play by some time. Some are an actions that happen momentarily (for example a becoming wounded - character may be in wounded state by some time, but if he becomes wounded at some point in some chain of effects, he will not still become wounded at declaration of action from Despair of Heart, nor at its resolution).CRF, Rulings by Term, Passive Conditions wrote:Annotation 9: If a card specifies that an action is to occur as a result of some specific
passive condition, this action becomes automatically the first action declared in the
chain of effects to immediately follow the chain of effects producing the passive
condition. The passive condition must exist when this resulting action is resolved in
its own chain of effects, or the action is canceled. Note that actions in the strike
sequence follow a different set of rules.
Proposed regulation:
If a passive condition is an action then it is not checked at the resolution of action caused by the condition.
3.
CRF, Rulings by Term, Passive Conditions wrote:Annotation 9: If a card specifies that an action is to occur as a result of some specific
passive condition, this action becomes automatically the first action declared in the
chain of effects to immediately follow the chain of effects producing the passive
condition. The passive condition must exist when this resulting action is resolved in
its own chain of effects, or the action is canceled. Note that actions in the strike
sequence follow a different set of rules.
Phrase "the action is canceled" is confusing. Actually the action does not resolve.CRF, Rulings by Term, Passive Conditions wrote:A card causing an action as a result of a passive condition must be in play when the
action resolves, or else the action is canceled.
"the action is canceled" may be certainly confusing if the action is an attack. Reader may be under impression that because "an attack has been canceled" the attack has been faced, and this may have an impact on playability of other card. Actually the attack just did not happen.
Proposed regulation:
Changing both occurrences of "the action is canceled" with "the action does not resolve".
Related thread:
Loopholes in Passive Condition Rules
All underlines mine.