actually, these aren't the Nature's revenge suggested by me and waiting shadow suggested by Jambo.
Re Huorn: The normal one sucks, why would a player ever play it? that is why we made a new one
Re Radagast: I think it is not a problem given the other plant enhacers. Also, my idea was to encourage wolves and animlas too a bit more
Re Darknes under Tree/ Nature's revenge/ Waiting Shadow:
The versions i like most are the suggested by Jambo and me, wich are:
Marcos's Darkness Under Tree wrote:
Long event. All awakened plant recive +2 prowess and 1 extra attack. All attacks from any awakened plant with no body receive +4 body. A character can be tapped to cancel one of these attacks. Cannot be duplicated.
Jambo´s Waiting Shadow wrote:
Permanent event
Playable on a non-Wizard, non-Ringwraith character facing a strike from an Awakened Plant that is keyed to a site. The strike receives +2 prowess. If the strike is defeated, discard this card. If the strike is not defeated, place creature's card with Waiting Shadow - creature is considered off to the side. The target character may not move to another site while this card is in play and the target character's company faces an attack from the creature at the start of each movement/hazard phase. Discard associated creature's card if Waiting Shadow is discarded. Discard Waiting Shadow if attached Awakened Plant is defeated.
the first one is a basic enhacer that pumps plants a bit, the second one is a helper that also has a quote of thematic, like jamie said in his
post
Natures Revenge V [2 MP] - short event
Playable on an eliminated awakened plant hazard creature in your opponent's MP pile or a trophy. If Awakened Plant can attack, bring it into play as a creature that attacks immediately (not counting against the hazard limit). The attack receives +1 prowess and +1 strike and chooses defending characters. If the creature is defeated place this card in opponent's MP pile and he receives 2 MPs.
i can't understand the logic or theme behind this nature's revenge...
Waiting Shadow V - permanent event
MP: 2
All awakened plant attacks are non-detainment against minion and fallen-wizard companies. When an awakened plant attack is defeated, tap this card. When tapped, all awakened plant attacks gain +2 prowess and +2 strikes. If an awakened plant attack is defeated while this card is tapped, place this card in opponent’s marshalling point pile. Cannot be duplicated.
this one is cool and will fit perfect with nature's revenge as Joe said, but i'm affraid of giving trees too many helpers before give something to fight them with, like my new
fair travel in wilderness
i would leave this new "nature's revenge" and "fair travels" for set 2, and test huorn, waiting shadow, radagast and darkness under tree at the upcoming virtual tourney to see what happen with them
Marcos's Nature's revenge V wrote::
short event
Look in your discard pile for an Awakened plant creature and put it into your hand, this creature must be keyable to current company's site path. Alternatively, look in your discard pile and shuffle an awekened plant creature into your play deck.
Additionaly, all awakened plant attacks keyed to heart of mirkwood, woodland realm, southern mirkwood, western mirkwood or by by type or name to a
attacks normally not as detainment for the rest of the turn
this one might be too powerfull and maybe unnecesary if we do Radagast...
Frodo wrote:I do think that this many cards devoted to Ents is probably too much. I would suggest eliminating the current Nature’s Revenge. This would bring us to four interesting and varied enhancers (one of which is unique) plus one new Huorn.
completely agree with this, but as i said before, i prefer jamie's waiting shadow, it has thematic