Dream card First Folk sealed cup
Posted: Tue Oct 21, 2014 12:30 pm
Hi players,
Eric & I had the idea of bringing GCCG most loved event into a DC shape, so we be having a DC FF sealed cup, similar to the popular FWSC of previous years.
Though some adjustments will be necessary: all cards from standart sets and the DC sets Firstborn (& FB promos) & Durin's Folk will be legal
Only Fallen-wizards, & Dwarf- & Elf-lords will be allowed (though one does not need to have a copy in deck or sideboard in case of trying it avatarless; yes you can still use your specific stage events, most work without an avatar out, you just have to declare him)
All decks must be DC legal (so 25% of the cards in the deck (so normally 20 out of 80 etc.) cards must be legal
Each player will start with any 6 DC booster they want.
Each player starts with W$60. Players can buy any boosters or starters they want. They can also give cards and money to each other during any round until their team have played the first game of the round. Players must create a DCFFLC-legal deck, which is the same as general opponent 2-deck DC deck for their aligment with the following exceptions:
Hazards mentioning stage cards / points are not allowed in main deck; also NO "Blind to the West" & "Ire of the East"
1st round is played to 22 points 2 deck rules
2nd round is played to 25 point 2 deck rules
3rd round is played to 30 points 2 deck rules
Players earn more money during each round, which can be used to further enhance decks after each round. Additionally each player will get 3 DC of his choice each round, so in for the last round each player will have 12 DC boosters to build from
Confirmed Teams:
Eric (adanedhil) & Nicolai (VastorPer) Ultimate DC Titans -- Kinsman and Ambassador (Elrond) & Evermarking Scar (Galadriel
Karsten (beorning) & Mario (balrog) Dreampirates -- Goblinbasher (FW Gandalf) & Master of Dread and Fear (Elrond
Ernst (Ernst?)& Franck (Treebeard) Celebrant -- Dragon's Disicple (Galadriel) & Fangorn* (Balin)
Fernando (donepi) & Heiko (grishnakh) -- Wizard's Pupil (Thrain) & In Accord with Nature (FW Gandalf)
Commands
remember when you enter sealed mode first time
/sealed
when want to do something in sealed mode
/sealed
when leave sealed mode
/sealed (its important because "/sealed end" will transfer all of your money and cards to normal account)
Compensation - Unless a match ends in draw, the winner of the each match is required to give W$15 to the loser of the match.
/give "name" 15
each round save your deck using /rd this will register your deck
each round you can play 2 proxy site from out of play (for an interaction, CVCC or influence attempt normally)
after the game do a /ro command, before you leave sealed (remember using only /sealed ) NEVER with /sealed end!!!! (donepi !!!! remember that)
yours Nicolai
Eric & I had the idea of bringing GCCG most loved event into a DC shape, so we be having a DC FF sealed cup, similar to the popular FWSC of previous years.
Though some adjustments will be necessary: all cards from standart sets and the DC sets Firstborn (& FB promos) & Durin's Folk will be legal
Only Fallen-wizards, & Dwarf- & Elf-lords will be allowed (though one does not need to have a copy in deck or sideboard in case of trying it avatarless; yes you can still use your specific stage events, most work without an avatar out, you just have to declare him)
All decks must be DC legal (so 25% of the cards in the deck (so normally 20 out of 80 etc.) cards must be legal
Each player will start with any 6 DC booster they want.
Each player starts with W$60. Players can buy any boosters or starters they want. They can also give cards and money to each other during any round until their team have played the first game of the round. Players must create a DCFFLC-legal deck, which is the same as general opponent 2-deck DC deck for their aligment with the following exceptions:
Hazards mentioning stage cards / points are not allowed in main deck; also NO "Blind to the West" & "Ire of the East"
1st round is played to 22 points 2 deck rules
2nd round is played to 25 point 2 deck rules
3rd round is played to 30 points 2 deck rules
Players earn more money during each round, which can be used to further enhance decks after each round. Additionally each player will get 3 DC of his choice each round, so in for the last round each player will have 12 DC boosters to build from
Confirmed Teams:
Eric (adanedhil) & Nicolai (VastorPer) Ultimate DC Titans -- Kinsman and Ambassador (Elrond) & Evermarking Scar (Galadriel
Karsten (beorning) & Mario (balrog) Dreampirates -- Goblinbasher (FW Gandalf) & Master of Dread and Fear (Elrond
Ernst (Ernst?)& Franck (Treebeard) Celebrant -- Dragon's Disicple (Galadriel) & Fangorn* (Balin)
Fernando (donepi) & Heiko (grishnakh) -- Wizard's Pupil (Thrain) & In Accord with Nature (FW Gandalf)
Commands
remember when you enter sealed mode first time
/sealed
when want to do something in sealed mode
/sealed
when leave sealed mode
/sealed (its important because "/sealed end" will transfer all of your money and cards to normal account)
Compensation - Unless a match ends in draw, the winner of the each match is required to give W$15 to the loser of the match.
/give "name" 15
each round save your deck using /rd this will register your deck
each round you can play 2 proxy site from out of play (for an interaction, CVCC or influence attempt normally)
after the game do a /ro command, before you leave sealed (remember using only /sealed ) NEVER with /sealed end!!!! (donepi !!!! remember that)
yours Nicolai