This is because of a previous ruling:Dark Quarrels wrote: ...if Gates of Morning is in play, the number of strikes from any attack is reduced to half of its original number, rounded up.
CoE Digest #50 wrote: Can you discard Hoarmurath to add a strike to the auto-attack of the site the company's headed to?
*** Yes.
But Dark Quarrels could not be used in the same way in the site phase, due to:Hoarmurath of Dir wrote:…When tapped, Hoarmurath of Dir becomes a short-event and gives +1 strike to any one attack.
I agree it’s rather silly you could use DQ in movement/hazard phase, but not in the site phase. I’ve been giving this some thought, and what if the Hoarmurath ruling is actually wrong?CRF: Turn Sequence Rulings: Site Phase: Automatic-attacks wrote: The only resources you may play against automatic-attacks are ones that cancel the attack, cancel a strike, or would be otherwise playable during the strike sequence.
Some things I consider true:
(1) Automatic-attacks on revealed (and resolved) sites are considered in play. I think that’s pretty clear because of cards like Tidings of Bold Spies.
(2) You may cancel an attack only after the attack has been declared. That’s why currently you can’t cancel an automatic-attack until you actually enter the site.
An example using the current understanding:
(1) Player A has a company moving to The Lonely Mountain (Dragon – 1 strike with 14 prowess).
(2) Player B playes Tidings of Bold Spies.
(3) Player A responds with The Old Thrush, targetting the automatic-attack at The Lonely Mountain.
--> Both the attack from Tidings and the automatic-attack are weakened (1 stike with 11 prowess).
Now for my idea. What if all cards which affect an attack in general, should only affect a declared attack? Then none of those cards could be used to affect an automatic-attack during the movement/hazard (or untap, organization etc.) phase. Cards which state to affect automatic-attacks would still do so even in the movement/hazard phase.
Same example, using my proposed ruling:
(1) Player A has a company moving to The Lonely Mountain (Dragon – 1 strike with 14 prowess).
(2) Player B playes Tidings of Bold Spies.
(3) Player A responds with The Old Thrush, targetting the attack from Tidings, since targetting the automatic-attack with it isn’t legal.
--> Only the attack from Tidings is weakened (1 strike with 11), while the real automatic-attack remains normal.
Another example, using my proposal:
(1) Player A has a company moving to Bandit Lair (Men - 3 strikes with 6 prowess).
(2) Player B plays Awaken Denizens (affects automatic-attacks at ), which doubles the number of strikes for Bandit Lair's automatic-attack.
(3) Player B plays Rank Upon Rank (gives non-agent Man attacks +1 prowess +1 strikes), which doesn't do anything to Bandit Lair's automatic-attack, since it hasn't been declared yet.
(4) Player A enters the site, the automatic-attack is declared. Rank Upon Rank kicks in, and we end up with an automatic-attack of Men - 7 strikes with 7 prowess.
--> The end-result is the same as with the current understanding, but what affects what and when is clearer.
Does this make sense, or should I go lie down for a while?
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Some further notes related to this. I have just quickly browsed through some cards, and haven't really come up with anything that would pose a problem to my interpretation. There is, however, a card which poses the same issue as presented in the beginning.
The 2nd effect would still be valid in movement/hazard phase, since it spesifies automatic-attack. But would you consider its cardtext to override the rules, making it legal to play it also in the site phase? A similar minion card has a much clearer wording:Not at Home wrote:Cancel one Dragon, Drake, or Troll automatic-attack or attack keyed to a site.
Alternatively, if Gates of Morning is in play, reduce the number of strikes of any automatic-attack by 2 (to a minimum of one).
Veils is clearly playable only in the site phase.Veils of Shadow wrote:Magic. Sorcery. Playable on a sorcery-using character facing an automatic-attack. The number of strikes of all automatic-attacks at the site this turn are reduced to one. Unless he is a Ringwraith, character makes a corruption check modified by -4.