Sounds more like a passive condition or game state requirement.
Search found 2811 matches
- Fri May 01, 2020 6:09 am
- Forum: 2018 Annual Rules Vote - Submissions
- Topic: Old Cache
- Replies: 21
- Views: 11234
- Fri May 01, 2020 4:21 am
- Forum: Rules Questions & Debate (unofficial)
- Topic: Deep Mines/Ancient Deep-Hold connectivity
- Replies: 54
- Views: 18621
Re: Deep Mines/Ancient Deep-Hold connectivity
Did you try playing Ancient Deep-hold and then declaring Deep Mines as the adjacent site? Let me know what you think.
- Fri May 01, 2020 4:08 am
- Forum: 2019 Annual Rules Vote - Submissions
- Topic: Agent movement
- Replies: 7
- Views: 6046
Re: Agent movement
Are Udun and Dagorlad even really adjacent for a RW player's hazard agents? Udun and Dagorlad adjacency is an exception for region movement. The region movement exception doesn't say it's exclusively for region movement. However, the MELE rules on agent movement say to use the MEDM rules without men...
- Fri May 01, 2020 3:45 am
- Forum: 2019 Annual Rules Vote - Submissions
- Topic: Non-minion agents as creatures
- Replies: 15
- Views: 11369
Re: Non-minion agents as creatures
I was talking about this with a non-CoE veteran player and I looked into it more myself. Anyway, I noticed that ICE counted non-minion hazard agents as 1/2 creature in their example "tournament ready" Ringwraith deck. Makes sense.
- Thu Apr 30, 2020 6:37 am
- Forum: 2018 Annual Rules Vote - Submissions
- Topic: Old Cache
- Replies: 21
- Views: 11234
Re: Old Cache
I have wasted far less time on this than the voters did.Konrad Klar wrote: ↑Thu Apr 30, 2020 6:22 am You have invested much of your energy and your time to convince others that there is no issue to fix.
- Wed Apr 29, 2020 9:25 pm
- Forum: Rules Questions & Debate (unofficial)
- Topic: Deep Mines/Ancient Deep-Hold connectivity
- Replies: 54
- Views: 18621
Re: Deep Mines/Ancient Deep-Hold connectivity
By the way, was the original post trying to suggest that when you play Ancient Deep-hold you can select FW Deep-mines as the adjacent site??? I find that it helps to actually play the card to see how it works, or in this case why it doesn't. Care to explain your deductive process? It seems like a v...
- Wed Apr 29, 2020 8:25 pm
- Forum: CoE Rules & Errata Community Proposals
- Topic: Potential Carambor Fix
- Replies: 86
- Views: 55932
Re: Potential Carambor Fix
You best chance at stopping the machine is before it goes off as it's unlikely to need a restart. Any adjustments made afterwards aren't going to save you often (against a competent Carambor deck/player). There are many basic ways to tap Carambor but ironically a Tryhard deck would have more diffic...
- Wed Apr 29, 2020 8:14 pm
- Forum: 2018 Annual Rules Vote - Submissions
- Topic: Old Cache
- Replies: 21
- Views: 11234
Re: Old Cache
My complaint is with wasting time over a non-issue while promoting misinterpretations of the rules that would apparently cause issues in other cards that don't actually have issues.
- Wed Apr 29, 2020 6:56 am
- Forum: 2018 Annual Rules Vote - Submissions
- Topic: Old Cache
- Replies: 21
- Views: 11234
Re: Old Cache
There are some resource short-events that may be played at some point and their effect may be used later. What you think about Come by Night Upon Them? Even if you think that the card may be played only in site phase, can you say that: "The first item played at the site does not tap the site.&...
- Wed Apr 29, 2020 6:08 am
- Forum: Rules Questions & Debate (unofficial)
- Topic: Incorrect and non-ratified CoE rulings that contradict the existing ICE rulings and the Rules
- Replies: 298
- Views: 82022
Re: Non-ratified CoE rulings that contradict the existing ICE rulings
But receiving MP for a card does not directly affect combat. So an eliminated Ally card cannot give MP as if it were an eliminated character card.
- Tue Apr 28, 2020 8:10 pm
- Forum: 2018 Annual Rules Vote - Submissions
- Topic: Old Cache
- Replies: 21
- Views: 11234
Re: Old Cache
Your command of the rules and the English language has thoroughly convinced me.
- Tue Apr 28, 2020 6:24 pm
- Forum: 2018 Annual Rules Vote - Submissions
- Topic: Old Cache
- Replies: 21
- Views: 11234
Re: Old Cache
Therefore, Old Cache'd effect has no limitation on "how long it stays in play." Right. It does not disappear next turn. There is next site phase in next turn. But proposed errata removes the issue. But there is no issue to remove because Old Cache's effect resolves immediately. It would b...
- Tue Apr 28, 2020 5:11 pm
- Forum: Rules Questions & Debate (unofficial)
- Topic: Incorrect and non-ratified CoE rulings that contradict the existing ICE rulings and the Rules
- Replies: 298
- Views: 82022
Re: Non-ratified CoE rulings that contradict the existing ICE rulings
Unfortunately your interpretation of Thrall of the Voice differs from the ICE Netrep's interpretation. And your interpretation of the rules differs from the ICE Netrep's in many other situations (Deep Mines, Adunaphel hazard, River on guard, Alone and Unadvised, etc.)
- Tue Apr 28, 2020 5:07 pm
- Forum: 2018 Annual Rules Vote - Submissions
- Topic: Old Cache
- Replies: 21
- Views: 11234
Re: Old Cache
Limiting an effect to being used in a particular phase does not limit " how long it stays in play " because the phase happens every turn. If the phase is the only restriction, the effect does NOT leave play and could still be used the following turn. This is exactly what you said: (if play...
- Tue Apr 28, 2020 5:00 pm
- Forum: Rules Questions & Debate (unofficial)
- Topic: Incorrect and non-ratified CoE rulings that contradict the existing ICE rulings and the Rules
- Replies: 298
- Views: 82022
Re: Non-ratified CoE rulings that contradict the existing ICE rulings
ICE 80 is clearly WRONG about "the exact rule"---if that was the limit of allies counting, allies couldn't be wounded or eliminated. The closest thing I can find (itself a quote) is: Regardless, though Fellowship being discarded is clearly not a purpose of combat. The ruling is NOT implyi...