some minion missions

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Thorsten the Traveller
Ex Council Chairman
Posts: 1764
Joined: Tue Feb 06, 2007 1:44 pm
Location: Tilburg, Netherlands

I'm repeating some minion missions for your convenience, to have an overview:

In the name of Mordor V: permanent-event
Playable on a diplomat in a covert minion company. Choose a hero character opponent has in play with a mind > 5. Each time you enter hero character's non Shadow/Dark-hold home site, rotate this card 90 degrees. This card has the following effects (cumulative) on hero character according to the number of rotations: Once: he must make a roll during untap phase: if lower than 6 he does not untap. Twice: he costs 2 more points of influence to control. Thrice: he returns to his home site immediately, or discards from play or hand a resource or character playable at his home site.
When at his home site, hero character or wizard may tap to rotate this card backwards one time (2 times if wizard). Smoke on the Wind and Burning Rick, Cot and Tree may not be played on his homesite(s). This card is worth 1 MP for each time rotated. Cannot be duplicated.

nb.added alter for 3, simulating that the people yield to Sauron what he asks, and to mitigate a bit the harsh effect, it would still be cool though if char returns to fight the diplo himself.

The Ring Leaves it's Mark V: permanent-event (3 MP)
Playable on a ringwraith company that is not in fell rider mode. The company may travel with region movement to a non-haven site where a hero character bearing a ring item is present, and you may tap one ringwraith to move an additional region. Additionally, if moving in this fashion, you may play a ringwraith-follower from hand at the end of movement/hazard phase (if your ringwraith has enough influence to control him). Tap this card if you move with region movement from a non-Darkhaven to a site where opponent's ringbearer is present. If tapped you may store this card at a Dark-haven for 3 MP (any additional stored version gives 1 MP).Cannot be duplicated on a company.

nb. removed the extra region clause, so if you can outrun the RW's, they will have to go with starter to haven first, and then if you're clever you might elude them.
nb. made RW play at end m/h phase, which open up trick of moving again, playing RW again, moving again, etc, but that's very hard to pull off.

Long Grevious Siege V: MP (5) , Permanent-event
+1 to your influence attempts against Man and Dunadan factions. If your Ringwraith or a leader is at Minas Tirith and you have at least one Orc and two Man/Dunadan factions in play, and Grond is in play, you may tap this card during the site phase. When tapped, the company faces 3 attacks (Men - 5 strikes with 9 prowess, Dunadan - 4 strikes with 10 prowess, Dunadan - 1 strike with 13 prowess, and attacks from all Maia permanent-events). Following the attacks, tap your Ringwraith or leader to place this card with Minas Tirith and receive its MP. All versions of Minas Tirith become a Shadow-hold, lose their normal automatic attacks, and receive an automatic attack (Orcs - 4 strikes with 7 prowess - detainment against your companies). Anorien becomes a Shadow-land. Cannot be duplicated.

Ancient secrets V: Permanent Event
Playable on a Sage at Haven. Tap this card if the Sage successfully plays an Information card at Minas Tirith. Invert this card if already tapped and the Sage successfully plays an Information card at Isengard. If inverted, this card gives 3 miscellaneous Marshalling Points, and your hand size increases by one. Cannot be duplicated in a given company.

Legendary Stair V :6 MP)
Playable during the organization phase if your opponent is a Wizard. This card acts as a Ruins & Lairs site in either High Pass, Grey Mountain Narrows, or Rohan (place region card with this card). Cards: opponent draws 3, you draw 1. One of your characters at this site may tap to rotate it 90° (max 270°) each time Hold Rebuilt and Repaired is played for no effect. For each 90° rotated this card gives 2 MPs. If rotated 270° the site becomes a Dark-hold. Your opponent may use this site: if opponent initiates CvCC and afterwards taps a character, rotate this card back 90°. Discard this card at the end of any turn in which there are no characters present.

Far below the Deepest Delvings V: permanent-event
Place this card on your non-Balrog avatar if in play. If on your avatar, the following applies to his company. You may place any tapped under-deeps ruins 'n lairs with this card; it is not discarded when moving to another site. Each card attached is worth 1 MP. You may use Balrog ruins 'n lairs sites that have no hero version and you may play Balrog specific allies there (even Balrog only). A fallen wizard must make a cc each time he reveals an under-deeps site. This card may be played in lieu of a minor item in your starting company, and you may then include Balrog specific allies in your deck and sideboard. You may discard an attached site at any time during the game. Cannot be duplicated.
Stone-age did not end because man ran out of rocks.
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