Can Gates of Morning/Night be used to cancel an enviroment hazard/resource declared earlier in the same chain of effects? Can it be played for that purpose if it's already in play?
Thanks
Short answer: no.Environment. All environment hazard cards in play are immediately discarded, and all hazard environment effects are canceled. Cannot be duplicated.
Thanks. I don't understand this statement completly. Supose there is a Gates of Morning in play, opponent plays Gates of Night, can I play Gates of Morning in response? How does it resolve?Bandobras Took wrote:Since Gates cannot be duplicated, if a copy is already in play, then another copy may only be declared if an effect has been declared which potentially removes the copy already in play.
The general interpretation of this is, yes, if a card is potentially going to be removed, you can declare a second copy. (Some might argue about the use of "targeted" here.)MELE Rules wrote:In all cases, if a card "cannot be duplicated," a second copy of that card cannot be declared - unless the first copy of the card is targeted for removal earlier in the same chain of effects when the second copy is played.
The general interpretation of this is, yes, if a card is potentially going to be removed, you can declare a second copy. (Some might argue about the use of "targeted" here.)
So the chain would be:
1) Gates already in play.
2) Doors declared
3) New Gates declared in response.
3a) New Gates resolves and does nothing, since Doors is not in play yet.
2a) Doors resolves and discards both Gates, since both are in play.
1a) No more Gates.
This I don't understand. The effect of the doors of night doesn't target the gates of morning? I agree that the doors of night itself doesn't target anything, but surely its effects target all enviroment resources, doesn't it?Konrad Klar wrote: Doors of Night does not target anything (it discards all enviroment resources that are in play at its resolution). So first example is wrong.
Wow... I can't explain this to the guys I'm introducing the game (if I want they continue interested in it).Bandobras Took wrote:In order to target, and effect must specify by number and type. Effects which act through an entire class of things (generally long events) do not target.
I agree that targeting rules are a headache, and you don't actually need to overwhelm them with every nitpicking detail if you're introducing people to the game; when I was first learning the game we pretty much ignored chains of effects and declaring things in response before anything resolved.MELE Rules wrote:Targeting: Choosing a specific entity through which a card or effect will be played out. An entity chosen as such is the "target" of the action. Some possible targets are: characters, corruption checks, strike dice rolls, items, sites, and companies. A card that states it is playable on or with a certain entity targets an entity. Cards which affect an entire class of other cards do not target (e.g., Wake of War).
Ok, it doesn't make me happy but I understand it now. Thank you for your patience in explaining itBandobras Took wrote:I agree that targeting rules are a headache, and you don't actually need to overwhelm them with every nitpicking detail if you're introducing people to the game; when I was first learning the game we pretty much ignored chains of effects and declaring things in response before anything resolved.MELE Rules wrote:Targeting: Choosing a specific entity through which a card or effect will be played out. An entity chosen as such is the "target" of the action. Some possible targets are: characters, corruption checks, strike dice rolls, items, sites, and companies. A card that states it is playable on or with a certain entity targets an entity. Cards which affect an entire class of other cards do not target (e.g., Wake of War).
Nevertheless, this is the official rule. It is entirely literal and taken from the rulebook.